Responsible Fantasy Warfare (Anbennar Submod)
This mod will likely have compatibility issues with some other mods. It changes all province files as well as many mission and event files. I have moved idea changes to its own mod (link below), so that at least should work now. Just be aware that you might into some issues when you use too many mods (most of which should be able to be fixed via console).
A mod that lowers force limit and manpower levels similar to the Responsible Warfare mod by Zemurin. It also adjusts all relevant missions and events, buildings etc. A nice side-effect is that this improves mid- and late-game performance.
Currently updated for 1.37.5 and The Final Empire.
- Most events and missions related to manpower and forcelimit I could find have been adjusted for proper balancing and so that missions can be completed when they should. Overall most values have simply been halved. Let me know if you find something that needs adjustment.
- Liberty desire from subject army strength has been adjusted. Overall it’s probably still harder to keep a lot of subjects if you don’t have a decent army yourself.
- The requirement for the force limit age objective has been reduced. Other mods that change ages will overwrite this, not much I can do there.
- Hegemon requirements have been adjusted.
- Uncolonised provinces have half as many natives. This was mainly done to ensure that Dwarves can still colonise early on.
- Mercs are weird to balance, I don’t use them as much as I should so I don’t actually know how balanced they are for players right now.
Previously this mod also changed some ideas and nerfed battlemages. This has been moved into smaller add-on mods to ensure compatibility with other mods and to allow people to opt-in into some more controversial changes. I also made a compatibility patch for Dwarven knowledge, if there’s other mods you want comp patches for let me know:
- Responsible Fantasy Warfare – Idea changes
- Responsible Fantasy Warfare – Battlemage Nerf
- Comp patch for Dwarven Knowledge
- Give you forcelimit when hiring mercs (mercs are weird and hard to adjust without vanilla values).
- Add modifiers related to your manpower level.
https://ko-fi.com/serelia if you wanna tip, but honestly, before you do that consider donating to Anbennar! ^^ Or one of the other more complicated submods. This is mostly to give me a better incentive to update while I’m not actively playing Anbennar myself heh ._.
Required items:
Click the title to search on this site.
Anbennar: A Fantasy Total Conversion — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.