Anomalous Artefacts

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Authors: Echo, Micheny

Last revision: 5 Aug, 2025 at 17:51 UTC (1)

File size: 21.22 MB

On Steam Workshop

Description:
Europa is full of mysteries, some of which may be better left as such…
Potential epilepsy warning.

A standalone sub-mod of Enhanced Armaments which is meant to increase the near non-existent threats faced within wrecks and alien ruins, with an emphasis on the unknown.

Scour and Spelunk with caution

Objects added from this mod are almost exclusively found within wrecks and alien ruins, all of which have their own strange and (almost always) hazardous effects on either people or even the environment around them.


Secure, Contain, Profit

The Anomalous Containment Unit is the primary tool used for housing objects that pose a significant hazard to anything around it, requiring it’s own separate type of batteries to function (depending on the object, the power requirement may rapidly increase).

These objects usually sell for a significant amount of money or can be (slowly) deconstructed for valuable materials.


Ancient Salvaging

Most artefacts require a specific deconstructor, the Artefact Refinery in order to break them down into useful equipment, however some artefacts may be worth keeping around for one reason or another.

Suggestions are more than welcome.

(yes I say artefacts not artifacts)

Credits:

Miles: Lead QA tester

Echo: for being themselves

GSC Gameworld: some SFX & inspiration

The SCP Foundation: Inspiration

Orsoniks: Inspiration (the Scav Prototype guy)

Barotraumatic Team: For getting the Teufelsbrut Experiment actually working (and the brain moss lmao)

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Revisions:

Old revisions of this mod are available below. Click the link to download.