Anomalous Artefacts
A standalone sub-mod of Enhanced Armaments which is meant to increase the near non-existent threats faced within wrecks and alien ruins, with an emphasis on the unknown.

Scour and Spelunk with caution
Objects added from this mod are almost exclusively found within wrecks and alien ruins, all of which have their own strange and (almost always) hazardous effects on either people or even the environment around them.

Secure, Contain, Profit
The Anomalous Containment Unit is the primary tool used for housing objects that pose a significant hazard to anything around it, requiring it’s own separate type of batteries to function (depending on the object, the power requirement may rapidly increase).
These objects usually sell for a significant amount of money or can be (slowly) deconstructed for valuable materials.

Ancient Salvaging
Most artefacts require a specific deconstructor, the Artefact Refinery in order to break them down into useful equipment, however some artefacts may be worth keeping around for one reason or another.
Suggestions are more than welcome.
(yes I say artefacts not artifacts)
Miles: Lead QA tester
Echo: for being themselves
GSC Gameworld: some SFX & inspiration
The SCP Foundation: Inspiration
Orsoniks: Inspiration (the Scav Prototype guy)
Barotraumatic Team: For getting the Teufelsbrut Experiment actually working (and the brain moss lmao)
Revisions:
Old revisions of this mod are available below. Click the link to download.