Better Marriage Truces & Alliances
BMTA Better Marriage (AI) is optional.
– Change automatic marriage alliances to truces (marriage relations can still be used to negotiate alliances)
– Added a new character interaction **marry_for_alliance**: makes it easier to look for alliance opportunities (since automatic marriage no longer forms alliances)
– Enhanced AI autonomous alliance logic: now considers distant rulers (vanilla AI only considers neighbors)
– Modified the vanilla marriage interaction interface: displays the military strength of potential allies
– Added a new information filter type **marriage_truce_ends**
– Added multiple in-game hint texts to help players understand the mod’s mechanics
FR Translation
RU Translation
KR Translation
ES Translation
BMTA + AGOT Compatch
– common/character_interactions/00_alliance/negotiate_alliance_interaction
Enables negotiating alliances between rulers through marriage relations
– common/defines/00_defines/NMarriage/MAX_ALLIANCE_FAMILY_DISTANCE_SUM
Disables the automatic marriage-alliance mechanism
– common/scripted_effects/00_marriage_interaction_effects/marriage_interaction_on_accept_effect
Adds automatic marriage truce logic (if conditions are met)
– gui/interaction_marriage
Adds military strength hints for potential alliances
Adds sending options filtered by title rank
Provided for better customlizing your own setting
