Kidnapped Pawns Die Less

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Author: Conit

Last revision: 28 Jul, 2025 at 17:41 UTC (1)

File size: 93.6 KB

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Description:
Info

Ever wonder why you almost never see your kidnapped colonists ever again? Turns out world pawns are tended at a rate of 1 injury for every 3 in-game hours. That’s 5x slower than a pawn with 0 medical!

This mod intends to remedy that issue by shortening the interval to be about 1 injury for every 20 in-game minutes. Now you’ll actually have a chance of seeing that kidnapped colonist who only had 2 hours to live once again.

Note: This will affect all world pawns not just kidnapped colonists, however that shouldn’t affect gameplay much afaik.

FAQ

Q: Safe for existing save?
A: ya, boi!

Q: Thumbnail font???
A: By Marnador [ludeon.com]

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Revisions:

Old revisions of this mod are available below. Click the link to download.