Kidnapped Pawns Die Less
Ever wonder why you almost never see your kidnapped colonists ever again? Turns out world pawns are tended at a rate of 1 injury for every 3 in-game hours. That’s 5x slower than a pawn with 0 medical!
This mod intends to remedy that issue by shortening the interval to be about 1 injury for every 20 in-game minutes. Now you’ll actually have a chance of seeing that kidnapped colonist who only had 2 hours to live once again.
Note: This will affect all world pawns not just kidnapped colonists, however that shouldn’t affect gameplay much afaik.
Q: Safe for existing save?
A: ya, boi!
Q: Thumbnail font???
A: By Marnador [ludeon.com]
Revisions:
Old revisions of this mod are available below. Click the link to download.