Progression: Equipment [DEAD, 1.5]

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Authors: Zaljerem, ferny

Last revision: 14 May, 2025 at 01:21 UTC (7)

File size: 1.54 MB

On Steam Workshop

Description:









• Core – Ferny
• Royalty – Ferny
• Ideology – Ferny
• Biotech – Ferny
• Anomaly – Ferny
• Medieval Overhaul – Ferny & SoldierFirst
• Vanilla Factions Expanded – Settlers – Ferny
• Vanilla Factions Expanded – Classical – Ferny
• Vanilla Armour Expanded – Ferny
• Vanilla Weapons Expanded – Ferny
• Vanilla Weapons Expanded – Quickdraw – Ferny
• Vanilla Weapons Expanded – Laser – Ferny
• Vanilla Weapons Expanded – Grenades – Ferny
• HALO: Rimworld Psychic Pulse Armory (Continued) – Ferny
• Vanilla Weapons Expanded – Heavy Weapons – Ferny
• Vanilla Weapons Expanded – Coilguns – Ferny
• Vanilla Weapons Expanded – Makeshift – Ferny
• Vanilla Weapons Expanded – Non-Lethal – Ferny
• Vanilla Weapons Expanded – Frontier – Ferny
• Vanilla Weapons Expanded – Tribal – Ferny
• Vanilla Factions Expanded – Pirates – Ferny
• Vanilla Factions Expanded – Empire – Ferny
• Det’s Xenotypes – Venators – Ferny
• Vanilla Factions Expanded – Deserters – Ferny
• Vanilla Factions Expanded – Tribals – Ferny
• Vanilla Psycasts Expanded – Ferny
• Anima Gear – Ferny
• Biological Warfare – Ferny
• Ion Weaponry – Ferny
• Eltex Weaponry – Ferny
• Spacer Arsenal – Ferny
• Vanilla Arsenal – Ferny
• Pulse Weaponry – Ferny
• Vanilla Weapons Expanded – Bioferrite – Ferny
• Impact Weaponry – Ferny
• Vanilla Prestige Specialist Armours Reworked – Ferny
• Phase Weaponry – Ferny
• Alpha Mechs – Ferny
• Save Our Ship 2 – Ferny
• RimNauts 2 – Ferny
• Vanilla Persona Weapons Expanded – Ferny
• Firefoam Things – Ferny
• Altered Carbon: Ultratech Unleased – Summord & Ferny
• Roo’s Minotaur Xenotype – Ferny
• Roo’s Minotaur Xenotype Expanded – Ferny
• Roo’s Satyr Xenotype – Ferny
• Roo’s Satyr and Faun Xenotypes Expanded – Ferny
• Vanilla Apparel Expanded – Ferny & SoldierFirst
• Vanilla Anomaly Expanded – Insanity – Ferny
• Ancient Urban Ruins – Ferny
• Vanilla Quests Expanded – The Generator – Ferny
• Highborn Xenotype – Ferny
• Dresses in the Rim – Ferny
• Det’s Xenotypes – Keshig – Ferny
• Banana Suit – Ferny
• Medieval Overhaul: House Roxmont – Ferny
• Medieval Tailor – Ferny
• Vanilla Factions Expanded – Medieval 2 – Ferny
• Mechanoid Upgrades: Archotech – Cherche
• Vanilla Ideology Expanded – Memes and Structures – Ferny
• Rimsenal Xenotype Pack – Askbarn – SallySpartan
• Rimsenal – Core – SallySpartan
• Rimsenal – Augmented Vanilla Pack – SallySpartan
• Rimsenal – Federation Faction Pack – SallySpartan
• Rimsenal – Feral Faction Pack – SallySpartan
• Rimsenal Xenotype Pack – Harana – SallySpartan
• Rimsenal – Spacer Faction Pack – SallySpartan
• Vanilla Quests Expanded – Cryptoforge – Ferny
• RimFantasy: Medieval Overhaul Edition – SallySpartan
• RimFantasy – House Doyle – SallySpartan
• Medieval House Van Illa – SallySpartan
• ↁ House Sanguin – SallySpartan
• Medieval Overhaul: Arcane Archaeologists – SallySpartan
• The Profaned – SallySpartan
• Biomes! Core – SoldierFirst

If your items say "Unknown technology" something has gone wrong. You either have not set your settings up correctly, or you may be experiencing an unknown bug. If you’re confused, chat with me on the discord!

FAQ
  • This isn’t working. | Make sure your Arcane Technology settings are EXACTLY as printed in the image on the gallery at the top of the page.
  • Can my colonists learn higher tech levels? | Yeah, but that’s not a question about this mod. Read up on the "Colonist Tech Background" mod dependency.
  • Save game compatible? | Yeah I think.
  • CE compatible? | Uhhhhhh probably i think yeah

Compatibility and Cohesion

– All of Vanilla Expanded
– Anything in my modpack
– Should work well with most other stuff too

Credits

– While I used none of his XML, Yoann got the ball rolling on this and deserves massive credit
– All of the actual code is done by the talented Aos Si, creator of Colonist Tech Backgrounds.
– Summord – Patches




[discord.gg]
tags just in case: ferny, weapons, gear