Progression: Equipment [DEAD, 1.5]








• Core – Ferny
• Royalty – Ferny
• Ideology – Ferny
• Biotech – Ferny
• Anomaly – Ferny
• Medieval Overhaul – Ferny & SoldierFirst
• Vanilla Factions Expanded – Settlers – Ferny
• Vanilla Factions Expanded – Classical – Ferny
• Vanilla Armour Expanded – Ferny
• Vanilla Weapons Expanded – Ferny
• Vanilla Weapons Expanded – Quickdraw – Ferny
• Vanilla Weapons Expanded – Laser – Ferny
• Vanilla Weapons Expanded – Grenades – Ferny
• HALO: Rimworld Psychic Pulse Armory (Continued) – Ferny
• Vanilla Weapons Expanded – Heavy Weapons – Ferny
• Vanilla Weapons Expanded – Coilguns – Ferny
• Vanilla Weapons Expanded – Makeshift – Ferny
• Vanilla Weapons Expanded – Non-Lethal – Ferny
• Vanilla Weapons Expanded – Frontier – Ferny
• Vanilla Weapons Expanded – Tribal – Ferny
• Vanilla Factions Expanded – Pirates – Ferny
• Vanilla Factions Expanded – Empire – Ferny
• Det’s Xenotypes – Venators – Ferny
• Vanilla Factions Expanded – Deserters – Ferny
• Vanilla Factions Expanded – Tribals – Ferny
• Vanilla Psycasts Expanded – Ferny
• Anima Gear – Ferny
• Biological Warfare – Ferny
• Ion Weaponry – Ferny
• Eltex Weaponry – Ferny
• Spacer Arsenal – Ferny
• Vanilla Arsenal – Ferny
• Pulse Weaponry – Ferny
• Vanilla Weapons Expanded – Bioferrite – Ferny
• Impact Weaponry – Ferny
• Vanilla Prestige Specialist Armours Reworked – Ferny
• Phase Weaponry – Ferny
• Alpha Mechs – Ferny
• Save Our Ship 2 – Ferny
• RimNauts 2 – Ferny
• Vanilla Persona Weapons Expanded – Ferny
• Firefoam Things – Ferny
• Altered Carbon: Ultratech Unleased – Summord & Ferny
• Roo’s Minotaur Xenotype – Ferny
• Roo’s Minotaur Xenotype Expanded – Ferny
• Roo’s Satyr Xenotype – Ferny
• Roo’s Satyr and Faun Xenotypes Expanded – Ferny
• Vanilla Apparel Expanded – Ferny & SoldierFirst
• Vanilla Anomaly Expanded – Insanity – Ferny
• Ancient Urban Ruins – Ferny
• Vanilla Quests Expanded – The Generator – Ferny
• Highborn Xenotype – Ferny
• Dresses in the Rim – Ferny
• Det’s Xenotypes – Keshig – Ferny
• Banana Suit – Ferny
• Medieval Overhaul: House Roxmont – Ferny
• Medieval Tailor – Ferny
• Vanilla Factions Expanded – Medieval 2 – Ferny
• Mechanoid Upgrades: Archotech – Cherche
• Vanilla Ideology Expanded – Memes and Structures – Ferny
• Rimsenal Xenotype Pack – Askbarn – SallySpartan
• Rimsenal – Core – SallySpartan
• Rimsenal – Augmented Vanilla Pack – SallySpartan
• Rimsenal – Federation Faction Pack – SallySpartan
• Rimsenal – Feral Faction Pack – SallySpartan
• Rimsenal Xenotype Pack – Harana – SallySpartan
• Rimsenal – Spacer Faction Pack – SallySpartan
• Vanilla Quests Expanded – Cryptoforge – Ferny
• RimFantasy: Medieval Overhaul Edition – SallySpartan
• RimFantasy – House Doyle – SallySpartan
• Medieval House Van Illa – SallySpartan
• ↁ House Sanguin – SallySpartan
• Medieval Overhaul: Arcane Archaeologists – SallySpartan
• The Profaned – SallySpartan
• Biomes! Core – SoldierFirst
- This isn’t working. | Make sure your Arcane Technology settings are EXACTLY as printed in the image on the gallery at the top of the page.
- Can my colonists learn higher tech levels? | Yeah, but that’s not a question about this mod. Read up on the "Colonist Tech Background" mod dependency.
- Save game compatible? | Yeah I think.
- CE compatible? | Uhhhhhh probably i think yeah
– All of Vanilla Expanded
– Anything in my modpack
– Should work well with most other stuff too
– While I used none of his XML, Yoann got the ball rolling on this and deserves massive credit
– All of the actual code is done by the talented Aos Si, creator of Colonist Tech Backgrounds.
– Summord – Patches



[discord.gg]
tags just in case: ferny, weapons, gear
Required items:
Click the title to search on this site.
Arcane Technology — Steam Workshop
Colonist Tech Background — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.