[Meltdown] Sunflower Corporation Rebalance

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Author: Enderluck

Last revision: 16 Apr at 18:48 UTC (2)

File size: 15.95 MB

On Steam Workshop

Description:

This is a rebalance from Sunflower Corporation mod and therefore requires that mod to work.

INCLUDES OVERCLOCK.

If you want to support me, you can do so here [buymeacoffee.com]
If you want to help coding, you can do so here [github.com]

Images are old, I need to make new ones.

I love that mod, but in my opinion it has somethings very unbalanced. The weapons deal a ridiculous amount of damage. Therefore, I decided to make a rebalance, and also modify a few other things to make it more interesting.

Changes Summary

I made a lot of changes from the original mod. You can read the changes in the changelog. To sum it up:

  • Add Overlock to everything.
  • Add Build and Battle techs.
  • Changed description of many things.
  • Reduced damage of all weapons.
  • Reduced price of all weapons.
  • Added Electrobuff to all energy weapons.
  • Reworked Arc Emitter. Now uses ChainLightning, has targeting, and Arc Transformers make it shoot faster instead of stronger.
  • Reworked Ion Blaster and Heavy Ion Blaster. When the "missile" collides, it now bursts into a cone of rays that penetrates the ship causing damage, fire, and stunning crew. Can’t penetrate shields.
  • Reworked Galvanic Armor. Now it uses a beam instead of bullets for better precision, attacks faster but with damage falloff over distance, and has preferred fire mod and targeting.
  • Rebalanced Cluster Missile. More base health, damage, impulse, and radius. Lower cluster damage and impulse.
  • Rebalanced Ion Diffusion Lattice. Lower cost and penetration resistance.
  • Added a Spanish translation.

Why did I make the changes?

Some things were simply incredibly unbalanced. For example:

  • Previously, Arc Emitter with 6 Arc Transformers dealt 8000 (damage per tick) x 12 (buff) x 12 (effect scaling) = 1152000 damage per tick, for 5 ticks each time it attacked. It could instantly disintegrate 5 components each time it attacked. Also, it instantaneously destroyed shields.
  • Each Heavy Ion Blaster dealt 10000 damage and then spawned 10 rays (from left to center, cause it was aligned wrong) and each bursted in another 10000 explosive damage.

Known Bugs
  • When the overclocked Ion Bolt or Heavy Ion Bolt hits something, nothing happens. I tried adding the Hit rules, but it just crashes.
  • Sometimes the Ion Bolt or Heavy Ion Bolt simply bounce back.
  • I can’t remove Arc Transformer tech, it crashes.

Questions
  • What do you think about balance? I think that Ion Blasters need to have reduced range. Compared to missile launcher, they are too cheap and convenient.
  • What do you think about Ion Blasters requiring Laser Blaster technology? I think they are like an upgrade and so they need it, but it makes quite difficult to build a starter ship with them.
  • What do you think about the overclock options/balance?
  • Should I add passive heat generation to Arc Transformers (like Overclocked Deck Cannon)?
  • Should the Overclocked Arc Emitter have a ramp-up time before attack (like Overclocked Railgun)?
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Sunflower CorporationSteam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.