[Meltdown] Sunflower Corporation Rebalance
This is a rebalance from Sunflower Corporation mod and therefore requires that mod to work.
INCLUDES OVERCLOCK.
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Images are old, I need to make new ones.
I love that mod, but in my opinion it has somethings very unbalanced. The weapons deal a ridiculous amount of damage. Therefore, I decided to make a rebalance, and also modify a few other things to make it more interesting.
I made a lot of changes from the original mod. You can read the changes in the changelog. To sum it up:
- Add Overlock to everything.
- Add Build and Battle techs.
- Changed description of many things.
- Reduced damage of all weapons.
- Reduced price of all weapons.
- Added Electrobuff to all energy weapons.
- Reworked Arc Emitter. Now uses ChainLightning, has targeting, and Arc Transformers make it shoot faster instead of stronger.
- Reworked Ion Blaster and Heavy Ion Blaster. When the "missile" collides, it now bursts into a cone of rays that penetrates the ship causing damage, fire, and stunning crew. Can’t penetrate shields.
- Reworked Galvanic Armor. Now it uses a beam instead of bullets for better precision, attacks faster but with damage falloff over distance, and has preferred fire mod and targeting.
- Rebalanced Cluster Missile. More base health, damage, impulse, and radius. Lower cluster damage and impulse.
- Rebalanced Ion Diffusion Lattice. Lower cost and penetration resistance.
- Added a Spanish translation.
Some things were simply incredibly unbalanced. For example:
- Previously, Arc Emitter with 6 Arc Transformers dealt 8000 (damage per tick) x 12 (buff) x 12 (effect scaling) = 1152000 damage per tick, for 5 ticks each time it attacked. It could instantly disintegrate 5 components each time it attacked. Also, it instantaneously destroyed shields.
- Each Heavy Ion Blaster dealt 10000 damage and then spawned 10 rays (from left to center, cause it was aligned wrong) and each bursted in another 10000 explosive damage.
- When the overclocked Ion Bolt or Heavy Ion Bolt hits something, nothing happens. I tried adding the Hit rules, but it just crashes.
- Sometimes the Ion Bolt or Heavy Ion Bolt simply bounce back.
- I can’t remove Arc Transformer tech, it crashes.
- What do you think about balance? I think that Ion Blasters need to have reduced range. Compared to missile launcher, they are too cheap and convenient.
- What do you think about Ion Blasters requiring Laser Blaster technology? I think they are like an upgrade and so they need it, but it makes quite difficult to build a starter ship with them.
- What do you think about the overclock options/balance?
- Should I add passive heat generation to Arc Transformers (like Overclocked Deck Cannon)?
- Should the Overclocked Arc Emitter have a ramp-up time before attack (like Overclocked Railgun)?