AITimeout

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Authors: Ruca, NeroTheHero111

Last revision: 4 Jul, 2025 at 19:26 UTC (4)

File size: 209.32 KB

On Steam Workshop

Description:
⚙️ AI Timeout — Invisible AI. Visible FPS.

💤 Automatically disables simulation for distant, dismounted AI units—saving performance without deleting or despawning anything. 🔋 Boosts FPS by 20–60% in heavy missions by cutting unnecessary CPU load from far-off infantry. Built for immersive ops, sandbox garrisons, and large-scale warfare.

🔧 Features

♂️ Culls AI infantry simulation when they’re far from all players

🧠 Seamlessly reactivates AI as players approach

💺 Exempts all AI inside vehicles, crew, air units, gunners, commanders

🧪 Fully compatible with Zeus, headless clients, and dynamic spawns

🧭 Honors AI tasks and waypoints—units resume exactly as planned

🌐 Supports SP, MP, and dedicated server environments

📦 No dependencies. No framework. Just pure SQF logic

📦 Complete CBA Settings Support.

⚠️ Notes

🎯 You can freely set waypoints for AI; they’ll wait until a player is nearby to execute them

🛡️ To exclude specific Eden units from simulation disabling, add this to their Init field: this setVariable ["noSimOff", true, true];

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Revisions:

Old revisions of this mod are available below. Click the link to download.