AITimeout
💤 Automatically disables simulation for distant, dismounted AI units—saving performance without deleting or despawning anything. 🔋 Boosts FPS by 20–60% in heavy missions by cutting unnecessary CPU load from far-off infantry. Built for immersive ops, sandbox garrisons, and large-scale warfare.
♂️ Culls AI infantry simulation when they’re far from all players
🧠 Seamlessly reactivates AI as players approach
💺 Exempts all AI inside vehicles, crew, air units, gunners, commanders
🧪 Fully compatible with Zeus, headless clients, and dynamic spawns
🧭 Honors AI tasks and waypoints—units resume exactly as planned
🌐 Supports SP, MP, and dedicated server environments
📦 No dependencies. No framework. Just pure SQF logic
📦 Complete CBA Settings Support.
🎯 You can freely set waypoints for AI; they’ll wait until a player is nearby to execute them
🛡️ To exclude specific Eden units from simulation disabling, add this to their Init field: this setVariable ["noSimOff", true, true];
Revisions:
Old revisions of this mod are available below. Click the link to download.