ARMA 3 | Remaster

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Author: 天使

Last revision: 30 Jul, 2025 at 01:57 UTC (1)

File size: 38.3 MB

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Description:
THIS MOD IS AVAILABLE IN ALL THESE LANGUAGES

REMASTERED

Hello, today I want to show you the final version of the first ARMA 3 mod I ever uploaded — which was a test version — now 100% complete.
This mod is very simple: it’s a remaster of all game effects, lighting, and atmosphere, plus it adds many things the vanilla engine can’t normally support, but I managed to implement.
The result is a next-gen looking game, including a custom script that improves performance by 5–10 FPS without sacrificing gameplay or visual quality.
None of the screenshots or videos are edited or use Reshade — everything is native and this is exactly how it will look in your game.

⚙️Main Features:
  • 💚 NEW FEATURES:
    *A new lighting system based on Lumen (don’t ask how I did it, my head still hurts).
    *DLAA: the vanilla anti-aliasing is awful, so I recreated something similar through scripting.
    *Ambient lighting now adapts to the environment.
    *New lens and lighting effects when looking at light sources.
    *Improved reflections on water, glass, and metal surfaces.
    *Natural ambience like wind, leaves, dust and trash moving around.
    *Procedural nature: forests and natural zones generate more dynamic objects during play.
    *Trees react to wind: they drop leaves or can fall from strong gusts or explosions.
    *Completely new Bloom effect to make weapon metals shine more.
    *Performance script: unloads unseen objects and reloads them when looking back — fully optimized to prevent visibility issues.
    *Sun glare effects when looking toward it.
    *New shadow lighting: softer and darker shadows.
    *New explosion, fire and smoke effects.
    *Cinema-style black letterbox bars.
    *All-new Depth of Field based on Magic DOF.
    *Volumetric fog, smoke, and snow.
    *Dynamic weather system that generates rich atmospheric effects.

❤️NOTES

Works great on most maps, especially Teppa maps like Ruha, where the dynamic fog looks stunning.
Some maps like Rosche (Germany) use cartoony lighting, which creates intense saturation — I’ve tried to compensate for that.
The performance system works mainly on objects, not AI. I have a separate AI performance script I’ll release soon.
All effects are vanilla-compatible and work with other mods, though I recommend giving priority to mine for full performance integration.

💜Recommendations

I highly recommend using it with 4K texture mods — that’s what I used in my videos.
This project took nearly 8 months. The first version wasn’t well received by the Finnish and Peruvian community, and I almost gave up.
But thanks to the support from the Mexican and Chinese communities, I decided to finish it.
I also suggest combining it with my other upcoming effect scripts like eye adaptation, living cities, animals, dynamic seas, etc.

SHARING IS LIVING!
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CBA_A3Steam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.