Watcher’s abilities for everyone

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Author: RainstormPilgrim

Last revision: 17 Sep, 2025 at 20:23 UTC (2)

File size: 337.22 KB

On Steam Workshop

Description:
Abilities should work same way as Watcher’s.
Note: Don’t forget to set what player should get Ripple trail to make them look nicer.

So, I really love how we are allowed to play Watcher&MSC campaings with any Slugcat via Jolly Coop, but Watcher’s campaign just doesn’t really feel same to me when playing with other Slugcats without dynamic warps&camo.
This mod is my attempt to give those abilities to other Slugcats in some way.
It should in theory work with any modded slugcat and Jolly Coop.

Remix options:
Main

Enable Watcher’s abilities in any campaign or only in Watcher’s campaign? — You still need correct Ripple level to use them. Or Karma if other option is enabled.
Force unlock Jolly Coop for every slugcat? — If you have other mods that do this, don’t enable it. (It forces any slugcat to have jolly coop option & adds Inv, Slugpup and Watcher to choice)
Should every player get Neuron Fly glow when ripple is more than 0? — You can’t remove this mid playthrough + Because of how Ripple Spawns work, you’ll need to eat Neuron Fly to even see them without this option.
Don’t hide MSC Slugcats additional sprites when in camo? — Maybe it’ll help you to understand what slugcat is in camo at the moment. Includes: Artificer’s scar, Rivulet’s gills, Spearmaster’s tail dots.
What player should get ripple trail and entering/exiting camo effect? — Only one slugcat is allowed to have it. Also, don’t enable this if any other player is Watcher.
Use Karma level for abilities instead of Ripple level? — Unlock abilities with Karma level instead of Ripple level.
Show other players no matter what Ripple layer they are in? — Or in other words, show other players even if they’re not in Ripple space.
Check for current Ripple level instead of max Ripple level for dynamic warps creation? — Nice to enable in Karma mode so you don’t have dynamic warps always unlocked.
Allow dynamic warp points creation outside of Watcher’s campaign?

Keybinds

Disable check for Slugcats’s animation/body index — Exists because if modded slugcat doesn’t really use those, it won’t be able to create Warp point. (The Rot from not slugcat playables as example)
Camo keybinds for each player — If Camo keybind isn’t set, then Special is used.
Warp keybinds for each player — If Warp keybind isn’t set, then Up+Special or Up+Camo is used.
Return to vanilla regions — If this keybind is held while dynamic warp is being created, changes its destination to vanilla regions (Exists to prevent Slugcats from getting stuck in Watcher’s regions)
Note: These keybinds should work with Watcher slugcat now.

If you wonder what Karma level unlocks what ability:
Karma 1: Camo&Glow.
Karma 4: Dynamic warp points&Ripple trail (By default Dynamic warp points are technically always unlocked because most slugcats always have Karma cap 5)
Karma 6: Levitation when entering camo.
Karma 10: You can enter Ripple space.

Download
Required DLC:

These DLC should be installed in order to use this item.


Rain World: The Watcher
Revisions:

Old revisions of this mod are available below. Click the link to download.