Watcher’s abilities for everyone
Note: Don’t forget to set what player should get Ripple trail to make them look nicer.
So, I really love how we are allowed to play Watcher&MSC campaings with any Slugcat via Jolly Coop, but Watcher’s campaign just doesn’t really feel same to me when playing with other Slugcats without dynamic warps&camo.
This mod is my attempt to give those abilities to other Slugcats in some way.
It should in theory work with any modded slugcat and Jolly Coop.
Enable Watcher’s abilities in any campaign or only in Watcher’s campaign? — You still need correct Ripple level to use them. Or Karma if other option is enabled.
Force unlock Jolly Coop for every slugcat? — If you have other mods that do this, don’t enable it. (It forces any slugcat to have jolly coop option & adds Inv, Slugpup and Watcher to choice)
Should every player get Neuron Fly glow when ripple is more than 0? — You can’t remove this mid playthrough + Because of how Ripple Spawns work, you’ll need to eat Neuron Fly to even see them without this option.
Don’t hide MSC Slugcats additional sprites when in camo? — Maybe it’ll help you to understand what slugcat is in camo at the moment. Includes: Artificer’s scar, Rivulet’s gills, Spearmaster’s tail dots.
What player should get ripple trail and entering/exiting camo effect? — Only one slugcat is allowed to have it. Also, don’t enable this if any other player is Watcher.
Use Karma level for abilities instead of Ripple level? — Unlock abilities with Karma level instead of Ripple level.
Show other players no matter what Ripple layer they are in? — Or in other words, show other players even if they’re not in Ripple space.
Check for current Ripple level instead of max Ripple level for dynamic warps creation? — Nice to enable in Karma mode so you don’t have dynamic warps always unlocked.
Allow dynamic warp points creation outside of Watcher’s campaign?
Disable check for Slugcats’s animation/body index — Exists because if modded slugcat doesn’t really use those, it won’t be able to create Warp point. (The Rot from not slugcat playables as example)
Camo keybinds for each player — If Camo keybind isn’t set, then Special is used.
Warp keybinds for each player — If Warp keybind isn’t set, then Up+Special or Up+Camo is used.
Return to vanilla regions — If this keybind is held while dynamic warp is being created, changes its destination to vanilla regions (Exists to prevent Slugcats from getting stuck in Watcher’s regions)
Note: These keybinds should work with Watcher slugcat now.
If you wonder what Karma level unlocks what ability:
Karma 1: Camo&Glow.
Karma 4: Dynamic warp points&Ripple trail (By default Dynamic warp points are technically always unlocked because most slugcats always have Karma cap 5)
Karma 6: Levitation when entering camo.
Karma 10: You can enter Ripple space.