[EA33+] Vehicle & Turret Spawner

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Author: Creeper060

Last revision: 28 Mar at 10:40 UTC (1)

File size: 240.55 KB

On Steam Workshop

Description:
What is this?

This mod takes inspiration from ‘Vehicle Spawner V2’ and adds several new features.
Reference: https://steamcommunity.com/sharedfiles/filedetails/?id=2086656648

Since this is my first Mod, some features may still be lacking in usability.

Announcement

Update #99 has been released.
Please check the Change Notes for details.

Beta versions are not supported.

Features
  • Supports spawning vehicles and turrets
  • Placement patterns: Single / Circle / Grid / Triangle / Line
  • Custom spawn settings: quantity, spacing, orientation, supports mass placement
  • Shortcut operations: freely configurable keybinds (Shift / Ctrl / Alt / mouse side buttons supported)
  • Experimental features: additional vehicle & turret list
  • EA32 Rarity support (*currently turret only)
  • Switch between rarity spawn and fixed spawn (*rarity spawn is experimental)
  • Preview feature: check placement with a simple display before spawning
  • Destroy spawned vehicles to reduce load when mass spawning gets heavy
  • Vehicle Spawn List: Highlights spawned vehicles and turrets for easier management.
  • Automatic squad boarding: assign squads upon spawn (*experimental)
  • Vehicle customization features: Health, movement speed, weapon ammunition capacity, etc.
  • Supports spectator mode

Settings
Keybinds

These are the keybind settings. The following can be customized:

Name
Value(Default)

Menu
k

Spawn
F1

Preview
F2

Preview Object
F3

Air Spawn Mode
F4

Enter Spawned Vehicle(Hold Key)

Manual Flip

Destroy

DestroyAll

Collision

Here you can configure settings to prevent vehicles or turrets from clipping into the ground when spawned.

Name
Explanation

Min Distance
Option for minimum distance

Align To Ground
Rotation adjustment to ground (Default: ON)

Min Distance
Minimum spawn distance

Max Distance
Maximum spawn distance

Preview

Settings related to preview display.

Name
Explanation

Preview Individual Height
Calculate preview display at the same height for all objects

Preview Object
Preview display: Show vehicles and turrets

Squad

Settings related to squads.
By default, these are turned OFF since they can cause heavy performance load.
This is an experimental feature and may not work properly in some cases.
As this is a Mutator Mod, this is the current technical limit.

Name
Explanation

Squad Despawn Delay
How many seconds does a squad disappear after being killed?

Disable Respawn
Auto-revive squad when killed

Auto Spawn Squad
Whether a squad spawns automatically when spawning

Include Player In Squad (Experimental)
Spawn the player into the squad on their own team (Ideal for turret operation)

Kills Squad Destroy
Kill the squad that was in the vehicle when it was destroyed.

Other
Name
Explanation

Auto Flip
Should I automatically right the overturned vehicle?

Enable AirSpawn
Allows spawning in the air

Vehicle Customization
Enable vehicle customization

Debug
Name
Explanation

Debug Mode
Enable debug mode.

How to Assign Key Binds

To assign a key bind, simply enter the keys you want to use.
If you want to include the Ctrl, Shift, or Alt keys, enter them as "ctrl+anykey", "shift+anykey", "alt+anykey".
When specifying the left Ctrl, Shift, or Alt key in the settings, please write "alt" or "leftalt"; for the right key, write "rightalt".
For mouse side buttons, enter "mouse1", "mouse2", "mouse3", "mouse4", "mouse5", "mouse6".
I understand that it’s a hassle, but at the moment there is no easy way to input it.

Known issues
When spawning a rarity, the error "Error The Object you want to instantiate is null." occurs.

P.S. 2026-02-17
This was fixed in the latest update, but we are currently monitoring the situation.
To completely resolve this issue, please follow the steps below.

This error occurs when there is a vehicle or turret that does not exist in the GameConfigurations (configuration file.rtc) settings.
If modded vehicles are not spawning, please overwrite the configuration file without making any changes. This should resolve the issue.
The reason for this is that when you remove old vehicle or weapon mods, the game tries to load them and they fail to spawn. Overwriting the save file will remove these non-existent mod vehicles from the list, thereby fixing the problem.

Turrets are not being listed unless their rarity is Common.

I thought this would be an easy fix, but it’s proving difficult and I haven’t found a solution yet.
For now, please set turret rarity to Common if you wish them to appear in the list.

Q&A

Q: The menu doesn’t appear.
A: If it doesn’t appear, first check that Mutator is enabled.
If you’re using any other Mutator, disable them all and check if they work on their own. (You can change the menu keys yourself.)
If there’s a conflict, you’ll need to disable one of them to play.
Also, if you’re using a Mac or Linux OS, unfortunately we don’t have a testing environment, so we can’t verify or fix the issue.

Q:Dosen’t work OR Broken

A:I don’t know if they’re trying to solve the problem or just giving their opinion.
If it’s just an opinion, that’s it, because no information has been provided.
There are a number of complex factors that could be causing it not to work.
All I can say is that it’s a problem with your environment.

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.