[EA33+] Vehicle & Turret Spawner
This mod takes inspiration from ‘Vehicle Spawner V2’ and adds several new features.
Reference: https://steamcommunity.com/sharedfiles/filedetails/?id=2086656648
Since this is my first Mod, some features may still be lacking in usability.
Update #99 has been released.
Please check the Change Notes for details.
Beta versions are not supported.
- Supports spawning vehicles and turrets
- Placement patterns: Single / Circle / Grid / Triangle / Line
- Custom spawn settings: quantity, spacing, orientation, supports mass placement
- Shortcut operations: freely configurable keybinds (Shift / Ctrl / Alt / mouse side buttons supported)
- Experimental features: additional vehicle & turret list
- EA32 Rarity support (*currently turret only)
- Switch between rarity spawn and fixed spawn (*rarity spawn is experimental)
- Preview feature: check placement with a simple display before spawning
- Destroy spawned vehicles to reduce load when mass spawning gets heavy
- Vehicle Spawn List: Highlights spawned vehicles and turrets for easier management.
- Automatic squad boarding: assign squads upon spawn (*experimental)
- Vehicle customization features: Health, movement speed, weapon ammunition capacity, etc.
- Supports spectator mode
These are the keybind settings. The following can be customized:
Here you can configure settings to prevent vehicles or turrets from clipping into the ground when spawned.
Settings related to preview display.
Settings related to squads.
By default, these are turned OFF since they can cause heavy performance load.
This is an experimental feature and may not work properly in some cases.
As this is a Mutator Mod, this is the current technical limit.
To assign a key bind, simply enter the keys you want to use.
If you want to include the Ctrl, Shift, or Alt keys, enter them as "ctrl+anykey", "shift+anykey", "alt+anykey".
When specifying the left Ctrl, Shift, or Alt key in the settings, please write "alt" or "leftalt"; for the right key, write "rightalt".
For mouse side buttons, enter "mouse1", "mouse2", "mouse3", "mouse4", "mouse5", "mouse6".
I understand that it’s a hassle, but at the moment there is no easy way to input it.
P.S. 2026-02-17
This was fixed in the latest update, but we are currently monitoring the situation.
To completely resolve this issue, please follow the steps below.
This error occurs when there is a vehicle or turret that does not exist in the GameConfigurations (configuration file.rtc) settings.
If modded vehicles are not spawning, please overwrite the configuration file without making any changes. This should resolve the issue.
The reason for this is that when you remove old vehicle or weapon mods, the game tries to load them and they fail to spawn. Overwriting the save file will remove these non-existent mod vehicles from the list, thereby fixing the problem.
I thought this would be an easy fix, but it’s proving difficult and I haven’t found a solution yet.
For now, please set turret rarity to Common if you wish them to appear in the list.
Q: The menu doesn’t appear.
A: If it doesn’t appear, first check that Mutator is enabled.
If you’re using any other Mutator, disable them all and check if they work on their own. (You can change the menu keys yourself.)
If there’s a conflict, you’ll need to disable one of them to play.
Also, if you’re using a Mac or Linux OS, unfortunately we don’t have a testing environment, so we can’t verify or fix the issue.
A:I don’t know if they’re trying to solve the problem or just giving their opinion.
If it’s just an opinion, that’s it, because no information has been provided.
There are a number of complex factors that could be causing it not to work.
All I can say is that it’s a problem with your environment.
Revisions:
Old revisions of this mod are available below. Click the link to download.