Imperial Guards

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Author: Citruslux

Last revision: 12 Dec, 2025 at 05:05 UTC (3)

File size: 1.59 MB

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Description:

This MOD adds several new Men-at-Arms for China and Rome, and modifies some vanilla Men-at-Arms. The specific contents will be listed below.

Roman Men-at-Arms

Byzantine/Greek heritage cultures can now get their own special gunpowder Men-at-Arms after unlocking the Fire Medicine innovation: Greek Fire, see the Gunpowder Men-at-Arms section for details.

The Legionary Innovation can now been unlocked in the Tribal, and unlock two types of Men-at-Arms: Comitatenses and Praetorians. Praetorians can only be recruited by the Roman Emperor.
A new Palatine Guard Innovation is added, which unlocks two types of Men-at-Arms: Palatini and Scholares. The Palatini can only be recruited by the Roman Emperor, and the Scholares can only be recruited within the title army of the Roman Emperor.
All the Men-at-Arms mentioned above have newly drawn icons.

The complete MAA data table is as follows:

Men-at-Arms
Type
Size
Damage
Toughness
Pursuit
Screen
Counters/Others
Comitatenses
Heavy Infantry
100
60
30
0
20
1 × Spearmen, Heavy Infantry
Praetorians
Heavy Infantry
100
45
45
0
45
2 × Spearmen, Heavy Infantry, Heavy Cavalry
Palatini
Heavy Infantry
50
110
40
0
30
1 × Spearmen, Heavy Infantry, Heavy Cavalry
Scholares
Heavy Cavalry
50
150
45
20
10
1 × Archers, Skirmishers, Heavy Infantry, Handgunners

Chinese Men-at-Arms

The Men-at-Arms unlocked by the Art of War Tradition will receive the following adjustments:

  • Black Armoured Cavalry: Heavy Cavalry with a size of 100, and numerical values similar to Horse Archers.
  • Burenjia Infantry: Added 0.5x Counter against Heavy Infantry, with corresponding numerical increases.
  • Zhanmadao Infantry: Size changed to 50, with corresponding numerical doubling.
  • Shenbigong: Added 0.5x Counter against Horse Archers, increased recruitment cost.
New Men-at-Arms

The Art of War tradition additionally unlocks two new soldiers: Imperial Banzhi and Chinese Militia.
Imperial Banzhi: unlocked by The Art of War tradition. They are elite Heavy Infantry, can only be recruited within the title army of the Chinese Emperor, powerful but expensive;
Tuanlian Militia: unlocked by a new innovation. They are cheap Skirmishers, similar to the Roman Akritai. Only can be recruited by Dukes/Counts.

Other

Tiefutu Cavalry: Unlocked by vanilla innovation. They are the Jurchen heavy cavalry has had its stats increased and its recruitment cost reduced.
The Repeating Crossbow Innovation is renamed to Vertical Crossbows to ensure historical accuracy (at least the Repeating Crossbow should not appear here) and moved to Early Medieval era (Han culture unlocks it by default in 1066);
The Composite Crossbow Innovation unlocks the Crossbowmen Men-at-Arms and the Crossbowmen Accolades (Han and Tangut cultures unlock it by default in 867).

The complete Men-at-Arms data table is as follows:

Men-at-Arms
Type
Size
Damage
Toughness
Pursuit
Screen
Counters/Others
Black Armoured Cavalry
Heavy Cavalry
100
45
20
15
5
1 × Archers, Archer Cavalry, Handgunners
Tiefutu Cavalry
Heavy Cavalry
50
110
42
5
10
1 × Archers, Spearmen, Handgunners
Burenjia Infantry
Heavy Infantry
100
35
35
0
10
1 × Spearmen, 1.5 × Archers, 0.5 × Heavy Infantry
Zhanmadao Infantry
Heavy Infantry
50
90
45
0
0
1 × Light/Heavy/Camel Cavalry, 0.5 × Spearmen
Shenbigong
Archers
100
48
20
0
0
1 × Spearmen, 1.5 × Heavy Infantry, Heavy Cavalry, 0.5 × Archer Cavalry
Imperial Banzhi
Heavy Infantry
100
48
40
0
36
2 × Archers, Skirmishers, Spearmen, Heavy Infantry
Tuanlian Militia
Skirmishers
200
8
12
8
12
0.5 × Skirmishers, Heavy Infantry

Gunpowder Men-at-Arms

The Fire Medicine innovation will unlock different gunpowder Men-at-Arms depending on the culture. Specifically, East Asian cultures will unlock Fire Lancers, Greek heritage cultures will unlock Greek Fire, and the remaining cultures will unlock Handgunners.
The data of the three types of Men-at-Arms have been rebalanced. It should be noted that Fire Lancers will be strengthened with each era.
The Gunpowder innovation will still unlock Handgunners for all cultures, and at the same time will provide a modifier of Damage 6/Toughness 2/Screen 5 for gunpowder Men-at-Arms to ensure that the strength of late-game gunpowder Men-at-Arms remains consistent with the vanilla game.

The complete Men-at-Arms data table is as follows:

Men-at-Arms
Type
Size
Damage
Toughness
Pursuit
Screen
Counters/Others
Handgunners
Handgunners
100
46
10
0
0
1 × Heavy Infantry
Greek Fire
Handgunners
100
50
10
0
0
1 × Heavy Infantry, + 0.1 Siege Progress
Fire Lancers Default
Handgunners
100
43
10
0
0
1 × Heavy Infantry
Fire Lancers High
Handgunners
100
48
10
0
0
1 × Heavy Infantry
Fire Lancers Late
Handgunners
100
56
10
0
0
1 × Heavy Infantry

There may be problems in the MOD. If you find errors or bugs, please raise it in the comments section and we’ll try to fix it quickly.

Although I will update them normally even if there is no benefits, buy me a cup of coffee can make me become more diligent!
[ko-fi.com]

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Revisions:

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