Yoko-NewContentLoader

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Author: Yoko

Last revision: 16 Feb at 11:43 UTC (1)

File size: 12.89 KB

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Description:
使用方法 / How to Use

中文说明:
  • 在 Godot 的 mods-unpacked/你的用户名-模组名/ 文件夹下“新建资源”。
  • 将该资源重命名为 "NewContentData.tres"
  • "NewContent.gd" 拖入到该资源的 Script 栏位。
  • 之后即可开始添加你想要的内容。
  • 关于 DLC 内容: 对于 dlc_1_data.gd,只需将其放置在上述文件夹下即可自动识别扩展,无需手动操作。

English Instructions:
  • Create a "New Resource" in your Godot folder: mods-unpacked/yourusername-modname/.
  • Rename the resource to "NewContentData.tres".
  • Drag and drop "NewContent.gd" into the Script field of the resource.
  • You can now start adding your custom content.
  • Regarding DLC: For dlc_1_data.gd, simply place it in your mod folder for automatic extension—no manual setup required.

必要依赖 / Dependencies

请确保您的 manifest.json 文件中包含以下依赖项:
Please ensure your manifest.json file includes the following dependency:

"dependencies": [ "Yoko-NewContentLoader" ]

联系与支持 / Contact & Support

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Revisions:

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