Yoko-NewContentLoader
使用方法 / How to Use
中文说明:
- 在 Godot 的 mods-unpacked/你的用户名-模组名/ 文件夹下“新建资源”。
- 将该资源重命名为 "NewContentData.tres"。
- 将 "NewContent.gd" 拖入到该资源的 Script 栏位。
- 之后即可开始添加你想要的内容。
- 关于 DLC 内容: 对于 dlc_1_data.gd,只需将其放置在上述文件夹下即可自动识别扩展,无需手动操作。
English Instructions:
- Create a "New Resource" in your Godot folder: mods-unpacked/yourusername-modname/.
- Rename the resource to "NewContentData.tres".
- Drag and drop "NewContent.gd" into the Script field of the resource.
- You can now start adding your custom content.
- Regarding DLC: For dlc_1_data.gd, simply place it in your mod folder for automatic extension—no manual setup required.
必要依赖 / Dependencies
请确保您的 manifest.json 文件中包含以下依赖项:
Please ensure your manifest.json file includes the following dependency:
"dependencies": [ "Yoko-NewContentLoader" ]
联系与支持 / Contact & Support
- Github: CYoJkoY/Yoko-NewContentLoader[github.com]
- E-mail: [email][email protected][/email]
Download
Revisions:
Old revisions of this mod are available below. Click the link to download.