Forageable Transplantation

If you liked this item, please rate it up on Steam Workshop page.

Author: SageDragoon

Last revision: 16 May at 04:34 UTC (2)

File size: 34.82 KB

On Steam Workshop

Description:
Forageable Transplantation

Why leave valuable forageables stranded across the map when your foragers could be harvesting them right outside their door? Forageable Transplantation extends the vanilla relocation system — already used by blueberry bushes — to every forageable resource in the game. Move herbs, mushrooms, berry bushes, and more to wherever they’ll do the most good.

🌿 FEATURES
Relocate Any Forageable

Herbs, greens, roots, mushrooms, nuts, willows, hawthorns, hazelnuts, sumac, bird’s nests, wild thickets, rose bushes, juniper bushes, and more all gain a relocate button. If it grows in the wild, you can move it.

Native Worker System

No new mechanics to learn. Select a forageable, click relocate, choose a destination, and your laborers handle the rest — the same way they’ve always moved blueberry bushes.

Multiple Simultaneous Relocations

Queue up as many relocations as you need at once. Mix and match types — move a mushroom cluster and a herb patch in the same pass without waiting.

Harvest State Preserved

Un-harvested forageables remain forageable after relocation. No need to wait for a full harvest before moving — transplant whenever it suits you.

📋 HOW IT WORKS

Select any forageable resource and click the relocate button just like you would with a blueberry bush. Pick a destination and your laborers will deconstruct and reconstruct it at the new location. Transplanted forageables replenish at the start of their next season, consistent with vanilla game balance.

💡 TIPS

•The relocate button may not appear on forageables immediately after loading a map — this is normal, allow a few seconds for the mod to initialize.
The relocate button will not appear on a newly relocated forageable until the year rolls over or you save and reload your game. Relocate should appear immediately.
•For best results, transplant forageables to areas with intact natural surroundings — chopping trees or building structures nearby will reduce yield over time, just like any native resource.

⚙️ REQUIREMENTS

Farthest Frontier v1.1
MelonLoader v0.7.0


Workshop Collection

🐉 SageDragoon’s Workshop
📱 Keep Clarity — UI Enhancements
🚛 Manifest Delivery — Wagon Shop and Logistics Enhancements
🏹 Warden of the Wilds — Hunting and Fishing Enhancements
🌿 Tended Wilds — Forager Enhancements
🌊 Rivers Restored — Rivers!
📦 Essential Provisions — Curated QoL bundle, sixteen features, all opt-in
👑 Sovereign Boons — Power-spike tuning pack, 14 boons, all opt-in
🌱 Forageable Transplantation — Relocate Forageables (Included in Tended Wilds)
🏘️ Settlement Planner — UI Button Links to Online City Planner (Included in Keep Clarity)
🏘️ Settlement Planner (Direct Link)[sagedragoon79.github.io] — Direct Link to Planner

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.