Biotech for Gravship
This large mech gestator is really too big for a gravship. And all these mechanitor stations take up a lot of space. I wish I could hide them underground, for example, in the gravship substructure.
Wait a minute…
This mod adds smaller versions of buildings from DLC Biotech, their improved variants and two new mechanoids, which are created using gravcores.
If you have DLC Royalty, you can make a "Gravity Focuser," a new implant that allows you to use a Grav Engine as a meditation focus. Buildings that expand the gravship also increase the focusing force of the Grav Engine.
Simplified version – Biotech for Lightness
– Astro genes provide advantages in space and disadvantages on the planet. Their metabolic cost is always zero and they are compatible with genes that affect the same stats.
Q: Can I add or remove this mod in mid-play?
A: Yes. But before deleting, disassemble all buildings from the mod.
Q: Why can’t I install the Band Node on the wall?
A: To do this, you need to have the Vanilla Expanded Framework. Otherwise, the Band Node works like a regular building.
Compatible Mods:
– GravTech
– Vanilla Gravship Expanded
– Mechanoids: Total Warfare
– Alpha Mechs
– Genepack Reprocessor
– Combat Extended
– Basically, almost all mods that add mechanoids. If you find an incompatibility, write about it in the comments.
Recommended Mods:
– Anomaly for Gravship
– GravTech – Big cannons
– Floor-Mounted Fuel Tanks
– Biosculpter Pod and Neural Supercharger Resize
– Astronomy Style Pack
Languages:
English
Russian
*˖✧\(◕‿◕)/✧˖*
Required DLC:
These DLC should be installed in order to use this item.
RimWorld - Odyssey
RimWorld - Biotech
Revisions:
Old revisions of this mod are available below. Click the link to download.