Dominant Genes for EPE
This mod is an expanded version of Dominant Genes, built for compatibility with Ethnicities and Portraits Expanded (EPE). It lets a house pass down a distinctive, custom-built appearance to its descendants. Using the Dominant Gene Creator, you can define a set of dominant genes for your house, cadet branch or bastard branch — meaning a new cadet or bastard branch can have a completely different look from the rest of your dynasty. Dominant genes are applied per house rather than per dynasty, so each branch keeps its own identity.
The creator covers 51 features, organised into groups you navigate through — pick a group, then a feature, then a value:
- Hair: hair colour (full colour grid, 200 shades), hair type (including no-beard variants), beard removal, body hair (6 styles, 10 intensities each)
- Body: skin tone (full colour grid, 200 shades), complexion (EPE’s full set of 83 templates), height (11 steps from dwarfish to gigantic), body shape (12 presets), aging (6 types)
- Ears: size, outward, angle
- Eyes: eye colour (full colour grid, 200 shades), eye colour saturation, size, corner depth, fold shape, upper lid size
- Eyebrows: brow curve, forward, inner and outer height, width — plus eyebrow shape (12 templates) and fullness (4 templates)
- Nose (two pages): size, forward, height, length, profile, ridge angle and width, tip angle/forward/width, nostril height and width
- Mouth: upper and lower lip fullness, profile and width, lower lip pad, philtrum shape and width
- Face Structure: cheek forward, height and width, jaw definition, chin forward
Facial features use a 20-step scale spanning the gene’s full range, so every look from one extreme to the other is available. Complexion and eyebrows work in two steps — pick a template, then set its intensity, with each intensity named after its template (Complexion 1a–1j, Complexion Beauty 1–10, and so on).
Open the Dominant Gene Creator from the decisions panel at any point during a game. Opening the creator clears any dominant genes currently set for your house, so you always start from a clean slate. Entering a feature also resets that feature’s current pick, letting you re-choose freely — the portrait preview shows every change as you make it.
Inheritance behaviour is controlled by a game rule:
- House — dominant genes always follow house inheritance when possible.
- House Stability — first son and first daughter always inherit; additional children may inherit any available dominant genes.
- Mixed — if both parents have dominant genes, the child can inherit from either.
The strong seed mechanic this mod is built on was created by Vierwood and Dylan. Thanks also to the A Game of Thrones team, whose work this mod builds on, and to the Ethnicities and Portraits Expanded team, whose portrait work this mod is designed around.
Crusader Kings III, v. 1.19.
- Ethnicities and Portraits Expanded
- Dominant Genes for EPE
- Dominant Genes (strong seed mechanic for Vanilla CK3): https://steamcommunity.com/sharedfiles/filedetails/?id=3755292370
- Dominant Genes for Godherja: https://steamcommunity.com/sharedfiles/filedetails/?id=3759307534
- Dominant Genes for LotR: RiE: https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=3759757164
- Extra Custom Strong Seeds: https://steamcommunity.com/sharedfiles/filedetails/?id=3318346194
- Extra Custom Strong Seeds and AGOT+ compatch: https://steamcommunity.com/sharedfiles/filedetails/?id=3319509688
- Extra Custom Strong Seeds and Legacy of Valyria compatch (not updated): https://steamcommunity.com/sharedfiles/filedetails/?id=3438266864
Required items:
Click the title to search on this site.
Ethnicities & Portraits Expanded — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.
