CUP: Community Units Patch – AoC – Stats and Bugs Fixed – part 1/2

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Author: VOTRR

Last revision: 15 Feb at 09:40 UTC (3)

File size: 526.85 KB

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Description:
CUP: Community Units Patch – AoC – Stats and Bugs Fixed – part 1/2

Recommended Load Order:

  • Additional Tweaks – part 2/2
  • Stats and Bugs Fixed – part 1/2

Description:

After dozens of hours of work, testing and bug hunting, I’m glad to finally share this mod with you – Community Units Patch for Age of Charlemagne DLC or simply CUP. I reviewed and verified a huge number of unit stats, found many issues and fixed them, which is why I call this mod a patch.

I checked all 350 units from the Age of Charlemagne DLC and fixed or adjusted more than 260 of them. This is the final version of the mod: all factions, mercenaries, and generic units are fully completed.

To make the mod more modular and give players more flexibility, I divided it into two parts:

  • Stats and Bugs Fixed – part 1/2 (standalone) – this module fixes bugs and applies the most important adjustments without affecting gameplay, for example: incorrect weapons assigned, wrong cavalry mounts, incorrect mass values and similar issues
  • Additional Tweaks – part 2/2 (optional, requires part 1) – this module adds extra adjustments and improvements with minimal gameplay impact, for example: standardized statistics for dismounted cavalry, adding typical attributes like "Disciplined" to appropriate units, improved Accuracy standardization

Important: CUP only fixes unit-related bugs and applies small consistency adjustments, it doesn’t change gameplay, just simply fixes the game.

Key features:

Module Stats and Bugs Fixed – part 1/2:

  • land and naval units affected (patched)
  • bug fixes and essential adjustments only (which should also help AI performance thanks to eliminating incorrect data, e.g. spear units incorrectly classified as melee infantry or axe units having sword assigned)
  • armour values corrected to match unit cards and visual models
  • missing attributes such as "Disciplined" or "Encourage" added (especially for General units)
  • incorrect attributes removed like "Expert Charge Defense" on dagger units
  • fixes for wrongly assigned classes, mass, attributes, speed, tiers and more (e.g. very light units having medium unit mass and speed)
  • cavalry mount corrections (including several missing horse types added) and Accuracy fixes (e.g. artillery units now have 5 Accuracy instead of 0, slingers now have 20 instead of 0 – in short, no more ranged units with 0 Accuracy or missing reload stats)
  • fixed incorrect unit titles (e.g. very light units mislabeled as light) or incorrect voice-over assignments
  • full patch notes: LINK

Module Additional Tweaks – part 2/2:

  • land and naval units affected (patched)
  • equipment adjustments (e.g. heavy Spatha added to elite tier-3 units that previously used only a basic Spatha)
  • increased cultural diversity for vanilla units (e.g. Saxon naval units now use the Seax instead of the Spatha – matching their visual models, as they were already holding Seaxes)
  • extensive standardization and consistency improvements, for example:
    • adjusted statistics for dismounted cavalry: 75% of Melee Attack for all cavalry, 40% of Charge for Melee/Missile cavalry or 20% of Charge for Shock cavalry – previously, many cavalry units were almost as strong dismounted as mounted, some even stronger
    • more typical attributes added where appropriate (e.g. "Resistant to Fatigue" for cavalry and melee infantry from very light to medium tiers, "Disciplined" added to strong tier-2 units)
    • improved unit mass standardization (does not change the mass system itself, only corrects assignments)
    • more reasonable unit speed adjustments (does not change the speed system itself, only corrects assignments)
    • better standardization of “training level”
    • improved balance by limiting "Encourage" to a maximum of two unit types per faction (e.g. Kingdom of Asturias previously had three while most factions had only two)
    • accuracy standardization, such as: 5 Accuracy for artillery units, 15 for javelin missile units, 20 for slinger missile units, 25 for bow missile units or 10 for melee units with javelins and 20 for melee units with bows
  • includes fixes from the mod Danes Generals Stats Fixed (you do not need that mod if you use this module)
  • full patch notes: LINK

Compatibility:
  • mod designed for Age of Charlemagne DLC
  • save game compatible (you don’t have to start a new campaign)
  • you can use this mod alongside any other mods that don’t modify the same features (or simply load my mod after them in the Mod Manager) – for example it’s compatible with Age of Vikings, AoC Factions Pack, Faction Unlock for AoC, Age of Charlemagne: Byzantine Empire, AoC Byzantine Expedition (Theme of Sicily), AoC Campaign Enhanced, AoC Unique Units Expansion, AoC Bodyguards Expansion, Pater Europae mods

More of my mods:

Have fun!


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Required DLC:

These DLC should be installed in order to use this item.


Total War: ATTILA - Age of Charlemagne Campaign Pack
Revisions:

Old revisions of this mod are available below. Click the link to download.