Faerun Provincial Diversity

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Author: Taurenhe

Last revision: 10 Dec, 2023 at 20:34 UTC (3)

File size: 275.46 KB

On Steam Workshop

Description:

No more accidental genocide!

This mod adds racial demographics to every province in the game, keeping track of who lives where and whether they live there in significant numbers (granting a small bonus to the province) or are a small minority. Races will immigrate between provinces in your realm that share your religion or that have just changed culture, will grow in size when their home provinces are prosperous and will even emerge from their parent groups (i.e. half-elves can spawn in provinces that have the proper parent races). More proactively, you can finance immigration from the capitals of friendly rulers (literally, rulers that are also your friend) as a more peaceful option to introduce new races to your realm. All of this is independent of provincial culture and religion, and the NPCs the game spawns will reflect the racial makeup of their realm, not just cultural defaults.

On the more violent side, now you can truly tear down and destroy the realms of elves as an orcish horde, or drive out goblin invaders to rebuild a long-lost dwarven hold. This mod opens up province pillaging to everyone, reflecting the more destructive conflicts in Faerun. When every settlement in a province is destroyed its old inhabitants will flee, and the primary race of the pillaging culture will settle in the ruins. There are a few limitations, though; religions following the more-friendly deities won’t pillage each other, and no one can pillage provinces with the same culture or religious group as themselves or their capital province.

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Faerun - Forgotten Realms Total ConversionSteam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.