Siege Victory Choices – AI Submod
1.6.* Compatible
Modifies the AI for Siege Victory Choice.
AI should be more likely to capture prisoners rather than kill them. Much more likely to capture only the important ones, i.e. those who are worth a ransom.
AI should choose limited looting or spare barony most of the time. Going ham on the county will is reserved for greedy or sadistic tendencies
Modifies the event to let the army commander rather than the army owner choose what to do with captives. This means choosing an appropriate commander has consequences. Whether or not to loot/raze is still in control of the player.
Shifted some of the values around so you’re not likely to over stress yourself when you capture prisoners.
Increased the amount of gold you get for looting as well as the potential piety loss
Decreased some of the effects of looting on the looting army
Increased devastation from looting in general
Added an option to loot only "important" characters, such as the holder’s family, councillors, the holder himself, lovers, friends, etc.
