Challenger’s Flavour Bonanza Mod
This mod adds flavour to the Extended Timeline mod, with many additions and changes listed below to increase detail and immersion. A primary goal of this mod is also to keep the world dynamic around the player, with mechanics and events added that introduce the possibility of the same changes happening in your game that happened in real life, or alternate history variations, something which I believe is unique to CFBM at the scale of Extended Timeline.
The most noteworthy mechanics of this mod are:
An extensive system (still under expansion) which allows sections of countries to break away fully, under vassalage, not at all (for a price), or via war. This keeps the map highly dynamic and offers a meaningful chance to take down empires, as well as keeping the count of tags on the map over time somewhat closer to what you see when you choose a start date.
The ability for nations to switch away from dynastic tags if they are no longer ruled by that dynasty, or adopt a tag if they are. Inspired by the fact that ancient world tags would oftentimes survive all the way through to modern day, despite the original dynasty being long gone. Dynastic tags can also have their own particular missions and events, so this keeps the game interesting if the AI shifts their priorities.
Countries/Tags are now able to switch to another if they get kicked out of one or more provinces key to that tag’s identity. Consider also larger formable tags, and how they would remain as that tag even after losing the required provinces to make it in the first place. This system allows new tag adoption (for appropriate cases) and works well with the Independence System too i.e. Sweden conquers Denmark > forms Scandinavia > loses Denmark in a period of instability > reverts to Sweden again.
Integrated an old mod "Dynamic Culture Conversion" by gedorfpohm, last updated in 2017. This mod provides a mechanic for primary and accepted cultures to passively spread over time, without culture conversion relying solely on active conversion.
Following on from above, if an empire had spread its culture widely, but then lost those areas through independence events, those new countries may eventually become a different culture again, even if bringing back ones long lost! This mechanic works to counter the homogenising that happens over time in EU4 & ET, providing a diversification route. Cultures will only separate via different countries, never within one country.
Yet another follow on from above, this is a system where cultural overlaps can create blended cultures. If the owner of a province is of a different culture group to that province, it may alter that province’s culture to a different one representing a blend. This comes with many new added cultures where several blends were needed i.e. "Mozarabic" for Spanish group that is under the control of Moors.
In typical ET playthroughs, there are side-effects of starting in early dates which leaves the game in an unintended state by the time 1444 is reached: native american tribes overexpanded, techs being kept up with worldwide, province overdevelopment due to excess mana points, government reform points being stacked, etc. CPBM applies many changes to address these issues to a large degree.
The most noteworthy flavour additions of this mod are:
As part of more flavour, it wouldn’t be complete without more missions and events. These will especially relate to added religions, trade goods, and historical events relating to regions and nations which gives the map a chance (however small) to evolve the way ours did in real life.
An aim to give almost each tag an individual thematically designed mission tree and idea set, strongly based on their history and identity. (This is a new mod objective and will cover more and more over time).
A plethora of alternate history province names (mostly for Canada & US so far). The names follow naming methods used in real life e.g. Vancouver (named after a British admiral) may be called Beauharnais in French (a french surname)
Almost 1000 new tags added, unique to CFBM! Alternate history nations, based on different colonisers of the new world and the subsequent formables, different culture/religion group versions of some nations (i.e. German USA, Islamic Portugal, etc.), and simply just new tags in general to represent smaller subdivisions of tags (i.e. US States, CK2 inspired duchies, etc.). This works excellently with the mechanics listed above and makes very interesting maps in each playthrough.
For those Hearts of Iron fans, new tags, colours, and flags for nations with alternate governments: Monarchies, Republics, Communists, Fascists/Radicalists
A new look for provinces, based more heavily on today’s internal divisions of nations.
And from Benji we have:
With a special focus on native religions of the Americas and Africa, Benji has provided a more in-depth look at humanity’s beliefs in the past. Alongside this comes a redesign of religious logos as well as more accurate religious mapping of the world.
Cars, gems, glass, paper, find what you want to become the dominant trading force in.
THIS MOD IS AN ADD-ON MOD TO THE EXTENDED TIMELINE.
Please ensure CPBM is placed above Extended Timeline in the launcher.
IT IS DESIGNED TO BE COMPATIBLE WITH MORE MISSIONS: EXTENDED TIMELINE REDUX
If you also subscribe to that mod, please ensure it is placed above CFBM in the launcher.
This mod has been constantly evolving for around 10 years
Every bullet point mentioned above still has much more work that I would like to put in. Suggestions are always welcome where you see improvement is needed.
Thank you to those who participated in the poll some time ago with answers for your favourite aspects of CFBM. The winning contribution was "cultural changes", and that feedback inspired me to create the new dynamic cultural diversification and blending mechanics, which bring with them significantly many new cultures!
Credits
Many thanks to qweyt for letting me use his extended timeline mod as a base for this mod.
zebenji for the "Benji’s religion mod" part of this mod, which he has integrated with the Province Bonanza Mod.
gedorfpohm for "Dynamic Culture Conversion" (though he could not be contacted as this mod was last updated in 2017)
2142bfplayer, cziken201, petertel123, and TheArrogantOne for some dynamic province names.
Fronti for some national ideas
Siha for Japanese Flavour
Forum Link
https://forum.paradoxplaza.com/forum/index.php?threads/mod-flavour-bonanza-mod.854715/