No More Pregnancy Complications or AI Abortion
Version 2.3.1 (for CK3 Update 1.19.*)
Ever wonder why your lovers are pregnant one minute, and then the next they’re mysteriously no longer pregnant, ill, or even dead after trying to cure themselves of some unknown affliction? It turns out that AI mothers may choose to terminate pregnancies that will result in a bastard, even when the Player is the father. The decision appears to be based solely on the mother’s "ai_rationality" value and whether or not they belong to a faith with the polyamory tenet. This means that the game does not take into account whether they are your soulmate, if they are in your court, if they have been pardoned for giving birth to a bastard in the past, etc.
This mod simply adds a pair of game rules, the first of which: "Pregnancy Termination", prevents the AI from doing so when enabled. This does not affect the Player’s ability to do so, nor does it affect pregnancies from ending prematurely due to natural complications. For that, I’ve included a second game rule: "Pregnancy Complications" which has four different options to allow you to tailor your game exactly how you’d like, including the ability to even the playing field by removing a hidden advantage the player normally has over the AI:
- Default (no Player exception): The Player will no longer have the reduced risk of complications related to pregnancy and childbirth that they do by default. No changes are made to the risk of complications for the AI.
- Default: No changes will be made to the risk of complications related to pregnancy and childbirth. The Player has a reduced risk of complications compared to the AI.
- Disabled (Limited): Complications related to pregnancy and childbirth will no longer occur for the Player and their close family members. No changes will be made to the risk of complications for the AI.
- Disabled: Complications related to pregnancy and childbirth will no longer occur. Complications may still arise as a result of attempted termination, if enabled.
While the options for the pregnancy termination game rule are as follows:
- Default: No changes will be made to the AI’s behavior. The AI may choose to terminate pregnancies that will result in a bastard, even when the Player is the father.
- Default (Player exception): The AI may choose to attempt to terminate pregnancies that will result in a bastard, except when the Player is the father.
- Disabled: The AI will no longer choose to terminate pregnancies that will result in a bastard. Pregnancies may still end prematurely due to natural complications, if enabled.
Fully translated into English, German, Russian, Simplified Chinese, and Spanish. When playing in other languages officially supported by CK3, this mod’s text will default to English rather than showing the raw code strings.
I’ve designed this mod to be as lightweight as possible. It should be compatible with all mods that don’t change the events/pregnancy_events file.
For those running the Remember the Nameless mod, a RtN + NMAA Compatibility Patch created by the mod’s author is available and should be placed below both mods in your load order.
- Click the green “+ Subscribe” button at the top of this page.
- Run the CK3 launcher, navigate to the Mods section, and click the "Manage Mods (x/y)" button.
- Find “No More Pregnancy Complications or AI Abortion” and click on the grey button to the right of "Disabled". It should have turned green and now read "Enabled." You may now launch CK3.
- When starting a new game, be sure to scroll to the bottom of the game rules screen where you will find this mod’s game rules. Here you can select the combination of settings that will give the desired experience.
- Note: To enable this mod for existing save games, you’ll need to learn how to edit the desired save file in order to add the game rules. The method will also allow you to change the game rules mid-game if you change your mind later.
Version 2.3.1
- Updated for CK3 Version 1.19.0.5
Version 2.3
- Updated for CK3 Version 1.19.0.4
Version 2.2.1
- Updated for CK3 Version 1.18.3
Version 2.2
- Updated for CK3 Version 1.18.1.1
- Added Spanish translation courtesy of Jomses.
Version 2.1
- Updated for CK3 Version 1.16.0
Version 2.0
- Updated for CK3 Version 1.15.0.2
Version 1.9
- Updated for CK3 Version 1.14.0.2
Version 1.8
- Updated for CK3 Version 1.13.1
- Added partial Simplified Chinese translation courtesy of Dark_Crow.
Version 1.7
- Updated for CK3 Version 1.12.1
- Fixed a vanilla bug in pregnancy_events.txt that was preventing the "Beyond All Doubt" (pregnancy.6002) event from triggering for the real_father if he was married.
Version 1.6
- Updated for CK3 Version 1.11.0
Version 1.5
- Updated for CK3 Version 1.10.0.1
- Added German translation courtesy of Doozer64.
Version 1.4.1
- Updated for CK3 Version 1.9.2.1
- The Player’s consorts should now be sufficiently protected when using the Disabled (Limited) Pregnancy Complications game rule.
Version 1.4
- Updated for CK3 Version 1.9.0.4
- The effects of the game rules were not always active when they should have been. Includes changes to hopefully fix this.
Version 1.3
- Updated for CK3 Version 1.8.1
Version 1.2.2
- Updated for CK3 Version 1.7.2
- Added Russian translation courtesy of What is Love?.
Version 1.2.1
- Updated for CK3 Version 1.7.1
Version 1.2
- Updated for CK3 Version 1.6.1.2
- Added a third "Pregnancy Termination" game rule option, "Default (Player exception)".
- Improved the game rule presentation by adding text color and icons.
Version 1.1.2
- Initial public Steam Workshop release of the mod.
- Added a pregnancy complications game rule.
Version 1.1.1
- Updated for CK3 Version 1.6.1
- Added "dummy" localization. When playing in a language officially supported by CK3 other than English, this mod’s text will default to English rather than showing the raw code strings. True localization is not yet implemented.
Version 1.1
- Updated for CK3 Version 1.6 "Castle" / Fate of Iberia.
Version 1.0
- Initial release of the mod.
Revisions:
Old revisions of this mod are available below. Click the link to download.
