Fourth Age 2.0.1 Forth Eolingas Expansion

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Author: kiorobbo

Last revision: 11 Jul, 2022 at 04:20 UTC (2)

File size: 1.16 GB

On Steam Workshop

Description:

10/07 update live

Forth Eolingas Expansion
the main feature of the update
Custom difficulty pick very hard

global_tax_modifier = 0.5
global_manpower_modifier = 0.5
global_monthly_food_modifier = 0.5
global_pop_assimilation_speed = 0.5
happiness_for_same_culture_modifier = 0.1

war exhaustion max for all states is 50 instead of 20 and war exhaustion below

war_exhaustion = {
global_population_happiness = -0.009
ruler_popularity_gain = -0.01
monthly_military_experience_modifier = 0.013
global_unrest = 0.08

peace = {
max_war_exhaustion = 50 #base max at peace.
war_exhaustion = -0.30
global_monthly_civilization = 0.02
global_population_growth = 0.03
}

many over tweaks

War of the ring mod must be on top in mod manger

my over lord of the rings mod its all my changes but set in the war of the ring time
https://steamcommunity.com/sharedfiles/filedetails/?id=2824978924&searchtext=

my steam would not let me update
This system allows you to Customize your nation this has been tweaked and change a lot though 100 hours of testing
the main addition is the buildings but i have also changed governor policies and tweaks like unrest now eats up your food. The stats of the building look big but if you take the hole mod it works this gives the game character and not just a map painting sim i have also change investments to 10 per area so you must expand you nation also Aqueducts have been caped so no silly sized city . food now plays a big role mainly from the higher end buildings like markets all the building have caps apart from tax building and training camp tax building gives unrest so if your limted to how much food and risk of revolt training camp are the same but take tax as well . most of the advanced buildings take more food but markets eat food and negative tec so you can not just take massive amounts of food to buy Library now Library genrate negative trade but both have massive amounts off upkeep . now there are buildings that help with unrest and state loyalty but they cost food and tax . most buildings have plus happyness for prime cultures and negative for the rest .the over buildings like Academy and law focus on stablity research and pop ratio but law building is also good for manpower. mills and Forums are there for tax a pop growth but because of the upkeep you cart have every building so you must decide what to focus on

– harder game play

– The flat map

– Map icons

– Menu Backgrounds

– Building menu icons

– Investments are caped 10 per area

– All buildings have completely reworked

– Some buildings have been limited per city

– Ports are now only in city

– forts now produces loyalty in areas and lower upkeep

-Unrest causes – food

-New governor policies

– Some buildings have been limited per city

The Dominion of Men is set during the Fourth Age of Tolkien’s Middle-earth. It is based solidly upon the lore of The Lord of the Rings books and associated official works, but is set three-and-a-half centuries after the end of the War of the Ring. Themed around a little-known (and unfinished) story by J.R.R. Tolkien entitled The New Shadow, the modification focuses upon the rise of a dark cult among the Mannish peoples during the Fourth Age of Middle-earth

The Reunited Kingdom of Gondor and Arnor was reforged by King Elessar, or Aragorn II, in TA 3019. Its capital in the North is Annúminas, and in the South, Minas Anor (formerly Minas Tirith). At the beginning of the Fourth Age the Reunited Kingdom included all the lands of Gondor and Arnor. King Elessar was also overlord of the City-kingdom of Dale. After the death of Eldarion, Aragorn II’s son, the Reunited Kingdom began to weaken as a political entity and friendly rivals such as Dale began to expand. Today, over three-and-a-half centuries into the Fourth Age, the House of Telcontar is split, with the lands of Mordor and eastern Arnor lost to the self-proclaimed Kingdom of Adûnabâr. The Reunited Kingdom’s Fleet is weak from naval engagements with Corsair ships, and Gondor’s southern borders are threatened by the Haradrim. The people of the Reunited Kingdom of Gondor and Arnor hold true to their Dúnedanic culture.

The Kingdom of Adûnabâr is ruled by a scion of the same blood as the King of the Reunited Kingdom. It bears the Star of Eärendil on its banners, looking back to the glory that once was and that – they believe – has been lost. Among the people and leaders of Adûnabâr there are followers of a dark faction known as the Shadow Cult. This movement may grow if temples to this Cult are built, and access to darker forces made available…or it may diminish if the ways of the Dúnedain are preserved. The people of the Kingdom of Adûnabâr have a strong Dúnedanic heritage but the presence of the Shadow Cult has drawn many from the ways of its noble past.

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Revisions:

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