Larger Unit Sizes
This is the Part 2 version of the mod i made for Part 1.
Since i include all the tables for all races separately (allowing you to mod it yourself easily) I had to wait until the Mortal Empires patch to upload it. Otherwise the mod would get banned. So sorry for the late upload. But you should be able to mod this to your liking now.
The overall increase is not 200% or anything like that. Is an increase based on Race and Lore. It would be weird to see 200 Elves. The increase to the unit sizes is based on each race and their overall "population" in the Warhammer world. Giving you a larger roster, but still with lore friendly unit sizes.
Races that get minor increase to the size of their units, will get their stats buffed. Races that get large increase to their unit sizes, wont get much of their stats updated.
High Tier units, will get stat changes to make them truly high tier units.
Monsters have also been included, with buffs to their hp and damage and resistance to survive against larger unit sizes.
The guideline for the increase in sizes is the following:
Skavenslaves – 280
Fodder Units (Zombies, Clanrats, Peasant Mob, Goblins) – 240
Low tier infantry (Ungors, Skeletons) – 200
Basic Infantry (Humans, Greenskins, Skinks), Stormvermin, Crypt Ghouls – 180
Basic Infantry (Elves, Dwarfs) High Tier Infantry (Humans, Greenskins, etc.), Chaos Warriors – 160
Elite Infantry, Saurus Warriors, Chosen – 120
Archers – 120
Warhounds – 160
Flyers – 24 (If Monsters) 48 (Pegasus, Eagle Riders)
Cavalry – 120
Elite Cavalry – 90
Rat Ogres – 32
Monstrous Infantry – 24
Artillery pieces remain at the same size. But their damage has been drastically buffed. So they should still be pretty effective.
I will add a more detailed list in the change notes detailing each race changes in unit sizes.
Enjoy!
Revisions:
Old revisions of this mod are available below. Click the link to download.