Structural Integrity & Collateral Damage System
This is a realism mod, focused on creating realistic physics and interactions with the world.
This system calculates fragmentation, pressure, collateral damage, accurate dust unsettling, structural integrity & collapsing, weight, and more, with planned updates for heat, surface density, and real-time structure weight processing based on debris load.
There is also an experimental performance control system in-place to keep debris sleeping when they should, no-more huge piles of rubble slowing the game down. This is experimental because it may rarely cause chunks to stay floating in the air, if you see this problem, it’s because it (or something its touching) was told to sleep.
The SICD system was designed for tools that provide direct destruction. Explosive weapons, such as the rocket launcher, pipe bombs, fireworks, or others will benefit greatly. Mods that just carve the world will not affect the SIS as much, due to the fact that the system does not have enough time or fractures.
This system significantly reduced single-voxel based floating structures, and future updates plan to eliminate more. If you’re using a tool that does not fracture, you will still see floating structures. Try using an explosive weapon such as the rocket launcher.
This is an intensive mod, large explosions will create huge structural physics operations. This will not affect graphics performance (unless you have your particles up high), but rather CPU. This game needs multithreaded physics to exponentially improve performance, until then, I cannot do much to optimize this.
System based upon the original mod created by Wwadlol. Be sure to disable the original one.
Damage multipliers control how impactful each material types impacts will be.
In-game settings editor.
You can configure a bind to use in the options menu. By default, there is no bind. Closing the in-game options menu applies the settings immediately without needing to restart the map.
Most Mod managers will not change settings in real-time, settings are only applied by using the built-in settings editor.
Since this is a beta, please provide me feedback, including performance metrics or bugs you may encounter.
There’s already a list of known features that people would like me to add, and a list of existing bugs. These lists are located on the forums page.
Revisions:
Old revisions of this mod are available below. Click the link to download.