Medieval Kingdoms 1212 AD – No Capped Units Submod

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Author: Stylianos_V

Last revision: 27 Jul, 2022 at 21:23 UTC (1)

File size: 1.69 MB

On Steam Workshop

Description:

Updated for the newest release(4/2021)

A simple submod that removes the unit cap, some units had, both on the campaign and on the custom battles!

P.S. its my first (sub)mod!

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Must be on top of the other MK mods (although it should by default)

It is save-game compatible

Anything under the generals part is hardcoded to 1, but some bodyguard units are also under the shock cavalry part. These ones, you can put as many as you want.

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Other mod(s):

Medieval Kingdoms 1212 AD – Unlimited Bodyguard Units Submod
https://steamcommunity.com/sharedfiles/filedetails/?id=2058951244

Medieval Kingdoms 1212 AD – No Population Cost for Units Submod
https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=2061247937

Medieval Kingdoms 1212 AD – Double Size Units – No Cap Limit
https://steamcommunity.com/sharedfiles/filedetails/?id=2074128148

Medieval Kingdoms 1212 AD – Double Size Units – One Turn Recruitment – No Cap Limit
https://steamcommunity.com/sharedfiles/filedetails/?id=2074129114

Medieval Kingdoms 1212 AD – One Turn Recruitment – No Cap Limit
https://steamcommunity.com/sharedfiles/filedetails/?id=2074129947

Medieval Kingdoms 1212 AD – Instant Annexation
https://steamcommunity.com/sharedfiles/filedetails/?id=2094469329

Medieval Kingdoms 1212 AD – Fewer Armies
https://steamcommunity.com/sharedfiles/filedetails/?id=2094512593