Medieval Kingdoms 1212 AD – No Capped Units Submod
Updated for the newest release(4/2021)
A simple submod that removes the unit cap, some units had, both on the campaign and on the custom battles!
P.S. its my first (sub)mod!
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Must be on top of the other MK mods (although it should by default)
It is save-game compatible
Anything under the generals part is hardcoded to 1, but some bodyguard units are also under the shock cavalry part. These ones, you can put as many as you want.
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Other mod(s):
Medieval Kingdoms 1212 AD – Unlimited Bodyguard Units Submod
https://steamcommunity.com/sharedfiles/filedetails/?id=2058951244
Medieval Kingdoms 1212 AD – No Population Cost for Units Submod
https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=2061247937
Medieval Kingdoms 1212 AD – Double Size Units – No Cap Limit
https://steamcommunity.com/sharedfiles/filedetails/?id=2074128148
Medieval Kingdoms 1212 AD – Double Size Units – One Turn Recruitment – No Cap Limit
https://steamcommunity.com/sharedfiles/filedetails/?id=2074129114
Medieval Kingdoms 1212 AD – One Turn Recruitment – No Cap Limit
https://steamcommunity.com/sharedfiles/filedetails/?id=2074129947
Medieval Kingdoms 1212 AD – Instant Annexation
https://steamcommunity.com/sharedfiles/filedetails/?id=2094469329
Medieval Kingdoms 1212 AD – Fewer Armies
https://steamcommunity.com/sharedfiles/filedetails/?id=2094512593
Required items:
Click the title to search on this site.
Medieval Kingdoms 1212 AD Base Pack - Campaign Alpha — Steam Workshop
Medieval Kingdoms 1212 AD Models Pack 1.v2 — Steam Workshop
Medieval Kingdoms 1212 AD Models Pack 2 — Steam Workshop
Medieval Kingdoms 1212 AD Models Pack 3 — Steam Workshop
Medieval Kingdoms 1212 AD Models Pack 4 — Steam Workshop
Medieval Kingdoms 1212 AD Models Pack 5 — Steam Workshop
Medieval Kingdoms 1212 AD Models Pack 6 — Steam Workshop
Medieval Kingdoms 1212 AD Scripts — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.