Full Pickup Prevention
Hate wasting pickups? Does some evil force rip you to shreds every time you accidentally pick up a penny when already at 99 coins because your in a room full of pickups and you just wanted to touch the locked chest over there that looks so enticing and must have a good item in it right?
Well no worries anymore, this mod will have you push pickups away instead of picking them up when you are full (Unless you hold the drop key), just like hearts. Works with deep pockets! This mod will not work with any mods that directly change pickup cap or gives deep pockets in a way that does not count as an item.
– Holding the drop key will disable the mod’s effects and allows you to pickup anything like normal.
– "Smart Keeper" feature to save healing for when it’s needed most! (For more details read the section below)
– "Smart Tainted Cain" feature to save pickups for the bag! (For more details read the section below)
– This mod will prevent picking up of any supported Consumable if the amount gained would put you over your max.
– Temporary pickups such as coins spawned by tainted keeper are not effected by this mod unless "Push All" or "Phase All" modes are active via the "MCM" mod.
– Charged pickups, AKA the charged key, can only be picked up if a active item you hold needs charging. (Remember you can use the drop key to bypass this!)
– Lucky pickups, AKA the lucky penny, have no special functionality however is unblocked by default, allowing it to be picked up like normal unless changed in the config or modes "Push All" or "Phase All" are active.
With "Mod Config Menu":
– You can change the default mode and the mode the game switches to when the drop key is held to 1 of 5 options.
– Change or turn off "Smart Keeper" mode.
– Turn on "Smart Tainted Cain" mode
– Turn on the blocking of trinkets.
– Enable Debug mode for more information about when an object can be picked up (Which assumes you are in "Push Unneeded" mode).
– Disable/Enable the blocking of any individual supported pickup.
(On by default)
Note: This feature was added to prevent accidental coin pickup when the user may wish to save those coins for when they need healing. Please let me know if it is a major annoyance to your playstyle.
– Keeper and Tainted Keeper will push coins away when they are at full health. (Temporary coins can still be picked up regardless)
– As with any other feature of this mod, it will be disabled while the drop key is held. Hold the drop key to pick up coins if you do not care to save them for later healing.
(Off by default)
Note: This is intended for players who would wish to have more controll over their pickup management while playing Tainted Cain. Functionally identical to being in "Push All" or "Phase All" mode except that it will only trigger if any player is playing Tainted Cain
Requires "Mod Config Menu"
(The default when the Drop key is held)
(The default when the Drop key is not held)
– Refine "Smart Tainted Cain" mode.
– Sort the config menu in MCM.
– Update the config menu preview images.
– Find out how to get the max pickup limit directly instead of guessing (A.K.A. mod support)
– Find a way to apply the effect of the keeper to modded characters that share the coin health feature. (A.K.A. also mod support)
– Find another location in the description to mention that the drop key temporarily disables the mod.
Revisions:
Old revisions of this mod are available below. Click the link to download.