Unit Expansion: Naval (Project 6T)

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Author: JNR

Last revision: 6 Jan at 20:38 UTC (1)

File size: 110.34 MB

On Steam Workshop

Description:

Adds 6 new naval units to the Naval Melee, Ranged, and Raider promotion classes, giving each class almost the same density of units as the land Melee class.

The main purpose of the Unit Expansion series is to act as sort of a light version of Warfare Expanded for Project 6T, with a much lower asset count for anyone having trouble to add WE to their setup without getting crashes. Fewer units are added and they do not come with cultural diversity beyond what’s found in the vanilla units. If you do not play with any other asset-heavy mods, I strongly recommend using Warfare Expanded instead and enjoy its wonderful units full of historic details with all sorts of cultural variations!

This mod is part of Project 6T and requires "Grand Eras".

Credits and Acknowledgements

Big thanks to Deliverator (author of Steel & Thunder), KrumStrashni (author of Warfare Expanded), and Wolfdog (made lots of assets for both) for making their assets available. They were a great inspiration and without new models such as the Gatling Gun or Mortar, this mod series would not have been possible.

For donations – since this mod includes a lot of work done by other people, I am not adding my PayPal link here. If you want to show your gratitude with a little gift, consider donating to a charitable cause instead.

Unit Upgrade Paths

Naval Melee
Galley – Cog – Caravel – Frigate – Cruiser* – Destroyer – Missile Destroyer

Naval Ranged
Quadrireme – Hulk – Galleon** – Ironclad – Battleship – Missile Cruiser

Naval Raider
Brigantine*** – Monitor – Submarine – Nuclear Submarine

*actually just a renamed Ironclad.
**actually just a renamed Frigate.
***actually just a renamed Privateer.

Further Changes
  • Cost, maintenance, and strength of existing units tweaked slightly in some cases for smoother progression, but overall as little changes as possible were made.
  • Viking Longship now replaces the Cog (but comes earlier) and the Byzantian Dromon is now a unique Hulk (also comes earlier).
  • The Nuclear Submarine now requires Uranium again. The Battleship now requires Oil instead of Coal, the Coal requirement now being there for the Ironclad that preceeds the Battleship.

Compatibility and Recommendations

Requires Gathering Storm and Project 6T’s "Grand Eras". Using all Unit Expansion mods together is recommended but not required.

Not compatible with Steel & Thunder Unit Expansion or Warfare Expanded, but as mentioned above, I highly recommend just using Warfare Expanded instead if your setup allows for that.

Steel & Thunder Unique Units is fully supported, however.
Unique units from modded civs will receive some default adjustments to fit in, but I can’t guarantee that this is enough. Some might need further changes to be integrated properly, let me know in case you encounter them.

JNR’s Mod Series





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Required DLC:

These DLC should be installed in order to use this item.


Sid Meier's Civilizationu00ae VI: Gathering Storm
Required items:

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Grand Eras (Project 6T Core)Steam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.