Breach
This mod adds various breaching methods to the game. Also adds interactions for locking/unlocking doors.
- Door Tiers based on Structure (Basic, Military, Reinforced)
- Breaching Charges (Popper, Stick, Frame – Bigger charge has a better chance against stronger doors)
- Breaching with Firearms (Configured to use Slugs from RHS by default)
- Breaching with Melee (Kicking, Axe, Etc)
- Lock Picking (Lock Pick Kit, Paperclips)
- Door Interactions with ACE Menu (Locking/Unlocking)
If loaded with the Melee Mod, you will be able to breach doors by using melee weapons or kicking.
CBA Settings:
- Enable Breaching – Enable/disable door/wall breaching.
- Enable ACE Interaction – Enable/disable ACE interaction doors.
- Enable ACE Interaction Locking/Unlocking – Enable/disable ACE interaction doors for locking and unlocking.
- House Lock Chance – Chance house will be selected to be locked.
- Door Lock Chance – Chance door will be selected to be locked.
- Lock Blacklist – Array of houses that should not be locked randomly, works with either variable names or classnames.
- Enable Wall Physics – Enable/disable physics on destroyed walls.
- Wall Physics Velocity – Velocity to launch walls at.
- Breaching Ammo – Array containing ammo that should be effective at opening doors, like shotgun shells.
- Ammo Multiplier – Breaching effectiveness of non breaching ammo is multiplied by this value.
- Military Classnames – Array containing house classnames that should be considered as military doors.
- Reinforced Classnames – Array containing house classnames that should be considered as reinforced doors.
I think APL-SA[www.bohemia.net] is what I’m looking for but in case there’s any confusion, here’s a quick list things I would like/not like you to do with this mod.
You can:
- Modify this mod.
- Redistribute this mod in part or whole privately.
- Redistribute this mod in part or whole publicly with credits linking to this page under the same license.
You shouldnt:
- Port this mod in part or whole to games other than ArmA.
- Use this mod for commercial purposes.
When reporting a bug, use the following format. Reports that do not follow this format will not be considered. An example can be seen below.
Bug (Issue only present when loading just this mod and its requirements) / Mod Conflict (Issue only present when I load other mods) [Select One]
Zeus Enhanced [Name the mod that causes this mod not to function properly (Only applicable if you selected "Mod Conflict" above)]
The CBA settings are not visible in the 3DEN editor. [Brief description of the issue]
The CBA settings should be visible in the 3DEN editor. [What the expected behaviour is supposed to be]
Load into ArmA with @cba, @ace, @thisMod and Zeus Enhanced, open the 3DEN editor, open the CBA settings menu. [Detailed and repeatable steps to replicate the issue]
This mod was developed by and for TheSpeshalPlatoon, if you’re looking for a group to play with, the link to our Discord is below. Do NOT join this Discord to report bugs or request features.
[discord.gg]