[WOTC] Voice Patcher
If you are installing this mod to be used with a compatible voicepack, then you don’t need to do anything else. It will automatically add the voicelines to unvoiced abilities where applicable.
This mod can also be configured – more info below
This is a simple OPTC-based mod which allows to assign voice cues to specific in-game abilities through configuration.
For example: it is possible to make Specialist’s Combat Protocol ability use voicelines from Capacitor Discharge ability (or any other one).
Or make Bladestorm use certain voicelines when activated.
Or replace the Run and Gun ability voicelines with voicelines from any other ability, e.g. Reaper or Conceal.
Alternatively, it is possible to disable the voicelines for specified abilities altogether.
Abilities and voice events are configurable through the XComSoundCuePatch.ini file.
The default config also adds additional voice events to many unvoiced vanilla and LWOTC abilities and can be used out of the box with compatible voicepacks.
Additionally included is the ReadMe.txt file containing a comprehensive list of various voice events.
Please keep a backup of the XComSoundCuePatch.ini file to not lose your settings, as this mod might be updated in the future!
This mod can be useful to voicepack makers who want to employ additional sound cues in their voicepacks, especially when using Robojumper’s script.
All that is required is to add an additional voice event to be assigned for your abilities of choice.
For example: you can add a brand new voice event to the script, such as:
In Unreal Editor, assign the event to the sound cue in the voice archetype, as usual,
and then tie it to your ability of choice through XComSoundCuePatch.ini file.
In this example, a brand new custom voice event is tied to the LWOTC Holotarget ability.
With this, many previously unvoiced abilities can use specific voicelines, especially the modded ones.
The default config already provides support for most "silent" vanilla, LWOTC and Akimbo class abilities. It uses separate event names to make it easier to adapt for either shared or unique sound cues when making voicepacks.
For custom events already handled by Voice Patcher, click HERE
Primarily tested with LWOTC and Mod Jam, but should be compatible with anything.
Safe to install or remove mid campaign.
No MCOs (Mod Config Overrides) are used.
Even if you add new voice events to some abilities, they may not play at all if the voicepack does not support them.
Keep in mind that not every voicepack supports specific voice events! They have to be set up by the voicepack author beforehand! (e.g. added to Robojumper’s voice script and tied to a sound cue)
A few abilities (e.g. Hunker Down and Throw Evac Flare) have hard coded voice event names and cannot be replaced using the current method.
– Additional support for LW2 Classes and Perks mod
– Extended functionality
Created by Aquilio