Spawn Revisited V1.10
Revisited version of game Spawn Menu
Compatible with Creative Mode
Features
- More rotation options (vanilla improvement)
- Abort spawning back to spawn menu, instead of quit back to game (vanilla improvement)
- Fixed when mouse is not inside list area but still showing listed information (vanilla improvement)
- Fixed key binding issue
- Fixed exclude list not functioning issue
- Fixed map view glitch when placing spawned objects
- Fixed grabbing glitch when placing spawned objects
- Added external connector option
- Added ‘Favourite Mods’ option
- Added ‘Sorting’ options (alphabetical, update, subscribe)
- Added ‘Vertical Offset’ adjustments for convenience when placing tall objects
- Several tweaks on UI design
Plans
- Improve object rotation operations
- Option menu
- Grouping categories
- Maybe more 😀
External Connector
You can add following registries when your script is running init() function*
spawnRE.ext.xxx.category – (string, same as the category of the spawnable object) spawnRE.ext.xxx.activate – (string, registry string to activate your mod, MUST be accessible by other mods) spawnRE.ext.xxx.name – (string, optional, name used when displaying, default is category) xxx represents the id of your mod, this can be anything, used to distinguish with other mods (Use SetString() function, the highlighted link is bug of steam, links to nowhere)
*May NOT work for spawned scripts
In current version, when a spawnable object is named as ‘DUMMY’, it would trigger this function.
This mod would search for the corresponding mod, when found, replace the name as ‘Customizable Spawning’ and add a green text which indicates it uses connector.
When player clicks on it, instead of spawning a new object, it would activate your mod (using the registry you provided) and close spawning panel.
Localization project on crowdin[crowdin.com]
Download
Revisions:
Old revisions of this mod are available below. Click the link to download.