Proficiency Class Plugin: Combat Engineer 1.91

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Authors: MrCloista, RustyDios

Last revision: 14 May, 2023 at 20:28 UTC (3)

File size: 1.88 MB

On Steam Workshop

Description:

Update v 1.91 : See Change Notes

With permission from Shiremct, and inspired by Deadput, I am releasing a new class, the concept for which I pitched to Shiremct a little while ago.

Proficiency Class: Combat Engineer

The Combat Engineer is a battlefield control and support class who uses Cannons or Shotguns as their primary, and the LW2 Gauntlet as their Secondary. They have their own Proficiency Perk : Chemical Mixtures, and GTS perks in the style of the other main Proficiency Classes. It follows a similar stat progression to a Sapper, with the main exception of having a random roll for +1 Ablative every rank up, as well as slightly better dodge and mobility progression.

Proficiency: Chemical Mixtures
  • Rank 1 – Grants Heavy Armaments – Allows use of the Gauntlet’s Rockets and Flamer.
  • ——— Grants Incinerator – Increases Range and Area Affect of the Flamer.
  • Rank 2 – Grants Napalm-X – Flamethrower attacks have a chance to panic or disorient organic targets.
  • Rank 3 – Grants Quickburn – Activate to make next use of flamer a free action.
  • ———- Grants Fire & Steel – Attacks with your gauntlet, and fires set by gauntlet weapons, do +1 damage.
Class Trees
  • Technical – Focuses on the use of the Gauntlet.
  • Commando – Focuses on Battlefield control/debuffs with the Cannon or Shotgun.
  • Gadgeteer – Focuses on the use of various ‘gadgets’ including Grenades and Shields.

Technical

  • Sq. –Chemical Mixtures + Incinerator (considered part of Proficiency)
  • Cpl. –Burnout
  • Sgt. –Roust
  • Lt. –Concussion Rocket
  • Cpt. –Phosphorous
  • Mgr. –Miniaturized Munitions
  • Col. –Firestorm

Commando

  • Sq. –Suppressive Fire
  • Cpl. –Entrenched
  • Sgt. –Demolition
  • Lt. –Pin ‘Em Down
  • Cpt. –Anti-Armour Doctrine
  • Mgr. –Rupture
  • Col. –No-Man’s Land

Gadgeteer

  • SQ. –Blast Padding + Defensive Mine
  • Cpl. –Smokescreen
  • Sgt. –Electronic Surveillance
  • Lt. –Concussion Grenades
  • Cpt. –Kinetic Plating
  • Mgr. –Concealing Smoke
  • Col. –Cloistered Shielding

Random Decks

Cpl.-Lt.

  • Sustained Fire
  • Minefield
  • Covering Fire
  • Bunker Buster
  • Rapid Deployment
  • Danger Zone

Cpt.-Col.

  • Unbreakable
  • Withering Barrage
  • Salvo
  • Javelin Rockets
  • Remote Start
  • Opportunist
  • High Pressure

GTS Perks
  • Applied Chemistry I – Proficiency Starts at Rank 2.
  • Applied Chemistry II – Proficiency Starts at Rank 3.

Known Issues
  • Incinerator – Given as standard squaddie perk due to not applying correctly when part of the Proficiency: Chemical Mixtures perk.
  • Heavy Armaments and Blast Padding display twice – Visual Issue Only.

Compatibility
  • Psionics Ex Machina 3.0 – Supported (uncomment the line to enable psiamp secondary)
  • Dedicated Pistol Slot – Supported natively

Credits
  • RustyDios – Modpreview, Class/GTS/Proficiency perk Icons, balance testing, perk code assistance.
  • Shiremct – Proficiency Class Pack, which this adds to/requires, and permission to release it.
  • Deadput – for inspiring me to release it.
  • MEME Discord regulars – for being an awesome bunch who always show great support to our modders.
  • Iridar – for allowing us to use Null Ward as a foundation for Cloistered Shielding.

Enjoy!! If you like what I do, please Buy my Cats a Bag of Treats[www.buymeacoffee.com]

Download
Required DLC:

These DLC should be installed in order to use this item.


XCOM 2: War of the Chosen
Required items:

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[WOTC] Proficiency Class PackSteam Workshop
[WOTC] LW2 Secondary WeaponsSteam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.