The Advanced Powers 3.4.0

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Authors: Unusual Burb 🐦, Jonny, Rifle, Salt of the Seven Seas

Last revision: 16 Mar at 01:31 UTC (1)

File size: 24.15 MB

On Steam Workshop

Description:
ALTERNATE-HISTORY MOD HEAVILY-INSPIRED BY THE WOLFENSTEIN SERIES

Current Version: 3.4.0: The Continuation Update (Part 3)
Check ‘Change Notes’ for update details and additional story-lore!


Will you be able to overcome the overwhelming might of the Allied Forces, or will you take up the challenge to manage dozens of more varying units to take down the Axis Powers?

MOD CONCEPT

Held back by limitations on my other old mod, I have decided to give myself more freedom with the tools and create things that aren’t your normal realistic units, and what better timeline to base the mod on than one similar to the futuristic-ish Wolfenstein universe!

[discord.gg]
Join now to keep track of on-going work, catch sneak peek screenshots of upcoming content and chat with the Devs and other players!
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CONTENT OF THE MOD

Axis Armies Overhaul
With the technological advances the Germans have made, it has surely given them the upper hand on the battlefield as all their weapons and vehicles have been significantly improved for the war.

  • Improved weaponry. Original Infantry fitted with advanced, powerful weapons, ammunition, body armor and more abilities.
  • Original Vehicles improved with composite armor, devastating weapons and new upgrades and abilities.
  • Most units fitted with custom descriptions and some with custom names.
  • New unique and powerful units.
  • Vehicle Crews can now disembark and are improved.
  • New and powerful defensive structures available for building.
  • New units and abilities exclusive to custom specialization upgrades.

Allied Forces Improved
Knowing how advanced the Germans are, the Allied Forces are pushed in to a state of desperation, forcing them to double their war-efforts to throw everything they have against the Axis Powers.

  • Increased manpower and munition income for all allies.
  • New building to build medics and vehicle crews.
  • Allies now have access to cheap air support in the HQ
  • Allies now have access to most commander units without the need of commanders.
  • Allied units and upgrades are now cheaper and faster to build.
  • Allied abilities and dispatch abilities modified to be cheaper and cooldown faster.
  • Allied Infantry squad sizes increased.
  • New specialized, unique infantry with their own abilities and upgrades for all Allied Armies.
  • New ‘experimental’ weapons for the allies.
  • New units and abilities exclusive to custom specialization upgrades.

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The main highlight of the mod; Specializations. Specializations are optional upgrades players can select to gain access to custom, exclusive units, abilities, structures and more, almost overhauling the entire faction!
From total control over the Imperial Japanese Army, the devastating effects of German wonder-weapons, the elite infiltration tactics of special infantry forces, to the extreme firepower of the United States Heavy Ordnance Specialization, there will be plenty to choose from and possibly master, further diversifying the many ways a TAP Match could go and multiplying the fun value (and craziness) by a dozen!
Think of The Advanced Powers as a modpack, with the specializations as the mods in the mod pack.

Current Allies Specializations
– Revolution of the People (Soviets)
– Armored Rush Tactics (Soviets)
– Shock Army Spec (Soviets/V)
– Raid Operations Specialization (British)
– Trench Warfare Tactics (British)
– Royal Armoured Corps (British/V)
– Heavy Ordnance Specialization (USA)
– United States Marine Corps (USA)
– War Bonds Effort (USA/V)
Current Axis Specializations
– Panzerkraft Division (Ostheer)
– Heavy Infantry Specialization (Ostheer)
– Asian Connections / Imperial Japanese Army (Ostheer)
– Chemical Warfare Tactics (OKW)
– Project Phoenix / Undead Army (OKW)
– Wunder-Luftwaffe (OKW)

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OPTIONAL MODS TO PAIR WITH ADVANCED POWERS

NOTICE: Due to patches that have brought in Memory Leaks in the game, high resource/popcap games will have a higher chance of crashing/lagging the game, so use resource/popcap mods at your own risk!



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DISCLAIMER: No, there are no custom robot models, UFOs or any actual pew-pew weapons in this modpack as custom models are currently not possible with CoH2. Same goes for custom sounds. Sorry for anyone hoping that there would be any of such.

[www.paypal.me]
I mostly make my mods for fun and for everyone to enjoy. While I do appreciate rates, comments and such, I am very open to the support of donations for the long work for whoever is willing to further support the hundred-dozens of hours of work put in to this. Every bit of donation will be greatly appreciated!

We appreciate any feedback and rating given that could help improve this mod in anyway. If you have thoughts or ideas you would like to share, please do so! Comments and discussions are open! Donations are accepted and greatly appreciated as well! Links are up above!

Unusual Burb – Lead Developer / Custom UI Designer (Icons/Abilities) / Technical Developer
The Roman Empire – Major Ideas Contributor / Dedicated Play Tester and Balancer / Custom UI Designer (Unit Portraits)
Rifle – Co-Developer
Jonny – Community Head
Salt of the Seven Seas – Custom UI Designer (Multi)
The TAPs Community – For being awesome in their feedback and support in the development of the mod! <3

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Revisions:

Old revisions of this mod are available below. Click the link to download.