War of the Ring v1.10

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Authors: Owlcoholic, MattTheLegoman, Gratak, Pureon

Last revision: 14 Mar at 18:21 UTC (15)

File size: 920.2 MB

On Steam Workshop

Description:

Year 2985 of the Third Age. Middle-Earth is in turmoil, disastrous plagues and invasions have caused many great realms to fall. Many believe Gondor’s defeat by Mordor is inevitable. Sauron has been preparing for his final war, breeding immense armies of Orcs and allying with the easily corrupted nations of Men. The Corsairs of Umbar threaten to attack Gondor’s southern coastal subjects, while Orc raids begin to trouble the borders of Rohan. The White Wizard Saruman has taken the fortress of Isengard as his own, causing some to question his intentions.

This is the full mod – no other mods are needed. Compatible with Imperator: Rome v2.0.4-old


Notable v1.10 improvements:
• A new Military Tradition tree has been added for Halfling cultures
• New locations such as The Barrow Downs, Ost-in-Edhil, Amon Hen, and Cirith Ungol
• Map heightmap improvements, road fixes, and tweaks to weather effects
• An Improved Isengard mission tree with new events
• New heritages, random events, and various bug fixes

Other major changes can be viewed on the Major change list or in the mod’s changelog.


Scripted War of the Ring:
Mission to protect Frodo on his way to destroy the Ring.
• You need to keep the way of Frodo and the Fellowship cleared of Orcs and other followers of Melkor while more and more countries attack you.
• Should lead to an actual "War of the Ring"
• On completion of the mission, Sauron and the Nazghul will die, Barad-Dur and the Black Gate will be destroyed and Orcs and followers of Melkor will get major debuffs for 40 years, the latter being given the option to convert away instead


Note:
Assimilation doesn’t make sense in this scenario ("How long does an Elf take to turn into a Dwarf?), so it is disabled. This submod can bring it back if you wish. However, Orcs have a religious law called "Age of the Orc" where non-integrated pops do get "assimilated" (read: eaten and replaced by Orcish settlers) over time. We have also included a passive form of Assimilation where pops of the same race will assimilate to the nation’s culture over time.


The mod team:

Blood Royal: Mod founder, gameplay design, realm setup, bug fixing, etc.

Matt Alexi (MattTheLegoman): 3D artist for cities/wonders, map environment artist, etc.

Owlcoholic/Rewinged: 3D custom units and 3D custom portraits/clothes, etc.

Arsonium: Advanced scripting, legion system, UI, etc.

ChloeLorde: Map province names, areas, locs etc.

Gratak: Scripting, events, missions, characters, bug fixing, etc.

Pureon: 2D + 3D GFX, events, religion, missions etc.

Contributors: QualitySalt, Snowlet, Dementive, Agami, Arsakes

Thanks to our sister CK3 mod, the Imperator Mod Coop[discord.gg], and all other contributors!


The mod is also available on Paradox Mods here[mods.paradoxplaza.com]. Any other websites hosting this mod are doing so without our permission. We do not accept any form of donation.

Bug reports and suggestions can be made on our War of the Ring discord[discord.gg]