Less Levies

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Author: S A I N T P E P S I

Last revision: 9 Mar at 14:22 UTC (7)

File size: 1.49 MB

On Steam Workshop

Description:

–As of 1.9, this is just a redundant version of No More Levies, since I made game rules to allow for more/less levies as you see fit, but I’ll maintain this if people prefer it–

–I have separated the Vassal Contracts out to its own mod Men at Arms Contracts since it was having some issues between my two mods. It should be wholly compatible, should you wish to play with this–

Have you ever been annoyed with the amount of late game spam that comes off of fighting huge empires off of the pure numbers of levies that they are able to throw into the meat grinder? Tired of how the stronger powers can easily absorb independent realms when, historically, they took centuries to obtain their borders?

One major factor affecting military strength is just how easy it is to have armies entirely composed out of brainless and easily reprehensible levies, making warfare less strategic and more about who has the bigger blob, rendering your men-at-arms less important. This mod alters that by removing a large number of levies from the game, making men-at-arms more important.

(Note for longtime users: these aren’t changes, just elaboration on the mod’s details)

Base Levies
Vanilla
Modded
Buildings
Poor
50
5
Cities, Temples, Outposts, Hunting Grounds
Small
75
10
Horse Pastures, Hillside Grazing, Camel Farms, Pastures, Orchards
Normal
100
15
Castle, Tribal Hold, Warrior Lodges, Military Camps, Barracks, Stables, Ramparts, Longhouses, Palisades
Good
125
20
Nothing uses good tier as far as I can find
Excellent
150
25
Regimental Grounds, War Camps
Levy Scaling
Poor
25
5
Cities, Temples, Outposts, Hunting Grounds
Small
50
10
Horse Pastures, Hillside Grazing, Camel Farms, Pastures, Orchards
Normal
75
15
Castle, Tribal Hold, Warrior Lodges, Military Camps, Barracks, Stables, Ramparts, Longhouses, Palisades
Good
100
20
Excellent
125
25
Regimental Grounds, War Camps

Base Garrisons
Vanilla
Modded
Buildings
Normal
150
50
Cities, Temples, Ramparts, Curtain Walls, Watchtowers
Good
250
100
Castles, Tribal Holds, Hill Forts
Garrison Scaling
Vanilla
Modded
Buildings
Normal
150
75
City Upgrades, Temple Upgrades, Ramparts, Curtain Walls, Watchtowers
Good
250
100
Castle Upgrades, Tribal Hold Upgrades, Hill Forts

Minor Altercations were done to some scripted effects, holy sites, lifestyle perks, etc (anything affecting levies) to affect general army upkeep/cost instead
Values for Norse Invasions were also reduced so de-Norsification has a greater impact

Event troops balanced – WORK IN PROGRESS

Culture
Character
Year
Vanilla
Modded
Anglo-Saxon
Harold Godwinson
1066
TBD
TBD
Basque
Lubb ibn Musa of Toledo
867
TBD
TBD
Greek
Basilious
867
TBD
TBD
Greek
Konstantinos
1066
TBD
TBD
Kanuri
Hummay Kanem
TBD
TBD
TBD
Norman
William of Normandy
1066
TBD
TBD
Norse
Haesteinn
867
TBD
TBD
Norse
Rurik of Novgorod
867
TBD
TBD
Norse
Ivar the Bonless
867
TBD
TBD
Norse
Halfdan of Denmark
867
TBD
TBD
Norse
Dyre the Stranger
867
TBD
TBD
Norse
Olafr of Leon
867
TBD
TBD
Norwegian
Harold Hardrada
1066
TBD
TBD
Pecheneg
Tatus
TBD
TBD
TBD
Sinhala
Kittti
1066
TBD
TBD
Turkish
Alp Arslan
1066
TBD
TBD

However, it isn’t perfect, since your personal men-at-arms are unbalanced by all of your vassals, and so I would recommend some AI factional balancing mods like Loyal to a Fault or More Interactive Vassals so that you don’t always stand alone against all of your vassal’s MAA.