Mindless Undead: Tomb Kings and Vampire Counts

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Authors: Captain Burrito, {COR}Lucian{K-IV}

Last revision: 30 Jul, 2020 at 07:23 UTC (1)

File size: 168.96 KB

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Description:

MINDLESS UNDEAD

tl;dr

– Adds perfect vigor and unbreakable [no fatigue/morale damage] to all NON-CHARACTER Tomb Kings units.

– Adds perfect vigor and unbreakable [no fatigue/morale damage] to Vampire Counts Zombies and non-mounted Skeletons.

– Gives perfect vigor [no fatigue damage] to Tomb Kings characters (i.e. all lords and agents).

[This mod works GREAT with Drunk Flamingo’s excellent Tabletop-Based Unit Caps mod.]
https://steamcommunity.com/sharedfiles/filedetails/?id=1456828999

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Mindless Undead is an attempt to make the undead factions feel more like a horde of endless, mindless soldiers and less like a class of kindergarten children who fall down and poop themselves at the slightest breeze.

For Tomb Kings their undead simply don’t need magic to stay coherent in the fluff, so their line troops are universally robots who do what they’re told until they simply can’t. Constructs, being constructs and literally tireless robots, have also been given perf. vig and unbreakable. However, characters still retain their minds and therefore the capability to look at a situation and go "screw this!"

For Vampire Counts I only gave basic skeletons and zombies buffs since VC actually have to maintain control over most of their forces in the lore, but the mindless drones shouldn’t need constant concentration (which is only loreful if you stretch the lore a little but it’s a decent approximation. Besides, crumbling?).

The current release is stable, but there may be bugs. Please report anything buggy in the comments here so I can fix them. As well, this release will certainly make the undead factions stronger so if you have an idea on how to bring more balance I am always open to criticism.

As well, if this conflicts with a mod you also need be sure to message me and I’ll see what I can do.

Now Compatible with Sebidee Officers mod!

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CHANGE LOG

v1.2 – Optimized and confirmed to work in current game version.

v1.1 – Fixed Nagash crypt ghouls, fell bats and dire wolves from having PV and Unb.

v1.0 – Release

Credit to }–{Lucain for teaching me how to edit tables.

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Revisions:

Old revisions of this mod are available below. Click the link to download.