Rebalanced and Expanded Autocannons (+ MGs)

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Author: ChuToy_89

Last revision: 22 Aug, 2022 at 04:12 UTC (2)

File size: 2.18 MB

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Description:

**Major update (Aug. 19th, 2022)! Extensive balance changes have been made, and two new classes of weapons have been added; resulting in seven new weapons.

Please be aware that this update will cause the previous Hair-trigger-class of weapons to cease to exist. (They are still present, but are now called "Rapid-fire Autocannons".)

I have no idea why a name change would cause such problems, but it did. I tried multiple times to resolve the problem, but nothing worked. As I’ve described below, I’m no modder: I’m just making what I can, and don’t possess the knowledge to prevent these kinds of things. As a result, I figured it best to release this as soon as possible to prevent further loss to those using the mod. It was a tough decision.

Sorry for the trouble.

This issue should not happen again, as I have no plans for any name changes, but I can’t be certain. If there is a reason to implement a name change, as I did (for clarity’s sake in better describing weapon behaviour), I only plan to do so if it is of particular importance (as I felt it was in this case).

Thanks.**

This is a mod that rebalances autocannons, and expands their selection by adding fourteen new ones; separated into six classes – five of which are returning weapons.

This mod has made many changes. Changes of particular note are the following: improved performance of the AC/2; improved performance of the AC/10; increased velocity for the AC/20; reduced prices for higher-powered autocannons; and earlier introduction dates.

Please see the following Google Docs data sheet for the specifications of all weapons; including original MW5 values, and documentation on the previous version: https://docs.google.com/spreadsheets/d/1AYYMCUON5Ac-qn4dNwpy4aIq_4nBAERtDNQWtUs68jk/edit?usp=sharing

The new weapons are: the Autocannon 3 (AC/3) and the AC/3 – Burst-fire (BF); the AC/2 – Rapid-fire (RF), the AC/3-RF, and the AC/5-RF; the LB 3-X AC; the LB 2-X AC – Hair-trigger (HT), the LB 3-X-HT AC, and the LB 5-X-HT AC; with the following being returning weapons: the Light Machine Gun (L-MG); the AC/20 – Bludgeon Burst-fire (BBF) (explained later in the Google Docs document); and the LB 2-X AC, the LB 5-X AC, and the LB 20-X AC.

Please see the following Google Docs info sheet for information on the new weapons: https://docs.google.com/document/d/17UAerxRFQZBZk3NeznhR3g6Wx_v03_DiY0VRjWflpA8/edit?usp=sharing

This mod was created to add more flexibility for autocannon usage via additional weapons and weights, and to make the game more fun. It aims to add more dynamism for different engagements through balance changes and by having an additional weapon type, in addition to making autocannons more performant as cold-firing weapons in contrast to high-heat weapons (like rifles and high-powered energy weapons).

I hope you enjoy.

{P.S.: I’m no "modder": I’m just doing what I can to make the game – ideally – more fun. As a result, things may not be perfect with other mods that affect damage values; otherwise, everything should be fine. The mod is DLC agnostic, too.}

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Revisions:

Old revisions of this mod are available below. Click the link to download.