TRAWLER FISHING SHIP
Working Fishing ship, early stage, not all functions are working as it should yet,
– added animated and particles effected side propeller to make side thrust in harbour manevrous, unfortunatelly engine of addforce react strange when object using in the same time builded-in forces for movements (but in some way it help in turning on low speeds or in stay)
– horn sound to warn nearby sea units before colision, or in fog movement
– working animated anchors and rope drums to make possibile stay ship in place on open sea and ropes to dock to pillars in pier,
– animated propellers and radar, doors and steering wheel,
– bridge instruments working (sonar display under water objects near ship)
– Fishing net for catch fishes towed by roped behind ship).
– destruction model – ship could be brake for two separate parts before sink (depend on place of hit and hit power – for example by torpedo).
Known problems:
– starting engine sound is interferencing with runing engine sound
– bridge lights not working on action in useractions list
– control of search lights is not good from gunner eye view perspective (left-right directions)
– agle of displaying objects on sonar screen need to adjust to its real position acording to trawler
– user actions not working on specified distance (still is unknown reason of not visible actions defined in class – no documentation and rules of placing activation/position points in model described on WIKI)
Other features in progress…
– working onboard crane
– animated whispers on bridge windows
– evacuation system
– vertical direction of particles from back propeller
– moving on board during movement??
Revisions:
Old revisions of this mod are available below. Click the link to download.