Missionaries
"Missionaries" allows you to spread your faith all over the world with new events, decisions, and court positions.

This mod adds a new core doctrine that decides if your faith can access missionaries and if it’s encouraged or not.

Missionaries are then accessed with a decision and court position (five missionaries can be recruited at once, with 1 head missionary and 4 secondary missionaries) Missionaries take 2-4 years before returning (or not) and the number of funds spent decides who would receive the missionaries.
This mod also adds a decision for the conversion of Scandinavia so that your games are more historical as the Norse become Christian in the mid-1100s (the decision is only accessed by a Christian ruler in Scandinavia).
This mod should be compatible with 99% of mods (won’t work with fantasy TCs as all faiths will not allow missionaries but it can be very easily patched in common/on_action/missionary_on_actions.txt)
Only vanilla file edited is the court position UI window to allow me to add another court position group.
– Cybrxkhan for redoing all my dum loc
– AncientConquerer for the thumbnail and doctrine gfx
As this mod is a standalone version of Fallen Eagle’s mechanic, direct all bugs to TFE’s server.
Revisions:
Old revisions of this mod are available below. Click the link to download.



