Animate

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Authors: ooga booga, ASmallDinosaur

Last revision: 4 Aug, 2022 at 11:30 UTC (1)

File size: 54.95 MB

On Steam Workshop

Description:
What is it?

This mod adds various new animations and gestures for gameplay purposes as well as some sounds.

Content
  • High/Low Ready
  • Weapon Obstruction
  • Weapon Throwing
  • Weapon Inspection
  • 10 Emotes
  • A2 Dancing Animations
  • Suicide Animation
  • Door Opening Animation
  • Map Opening Animation
  • Night Vision Animation
  • Adjustable Walk Speed
  • Map/Inventory Sounds

Mod Compatibility

If loaded with ACE, you will be able to throw weapons as well as access the animations through the interaction menu.

Adjustable Walking Speed does not work when ACE Advanced Fatigue is enabled.

Configuration

CBA Controls:

  • Stop Gesture – Stops any current gesture (SPACE).
  • Ready – Toggles high/low ready (T).
  • Throw Weapon – Throws weapon (CTRL + T).
  • Drop Weapon – Drops weapon (ALT+ T).
  • Increase Walking Speed – Press in combination with scroll wheel (CTRL + SCROLL).
  • Decrease Walking Speed – Press in combination with scroll wheel (CTRL + SCROLL).

CBA Settings:

  • Enable Weapon Throwing – Enables the throwing of weapons by hotkey or ACE menu.
  • Drop Weapon When Unconscious – Chance that when a player is knocked out, he will drop his weapon. A value of 0 will disable this feature.
  • Throw Velocity – Velocity to launch weapon with.
  • Night Vision Animation – Enable/disable animation when toggling night vision goggles.
  • Door Opening Animation – Enable/disable animation when opening doors.
  • Map Animation – Enable/disable animation when opening map.
  • Adjustable Walk Speed – Enable/disable ability to change slow walking speed.
  • Dynamic Ready Polling Rate – How often the script checks for obstructions, a value of 0 will disable dynamic ready.
  • Dynamic Ready Distance (Object) – How close you have to be to an object.
  • Dynamic Ready Distance (Friend) – How close you have to be to a friendly unit.
  • Dynamic Ready Angle (Friend) – Angle sector to detect friendly units.
  • Dynamic Ready High/Low Angle – At what vertical weapon direction should high or low ready be selected.
  • Ignore Bushes – Enable/disable ignoring bushes with dynamic ready.
  • Friends are Objects – Whether or not friendly units are considered in object distance.
  • Enable Inventory Sound – Enable/disable inventory sound.
  • Enable Map Sound – Enable/disable map sound.

License

I think APL-SA[www.bohemia.net] is what I’m looking for but in case there’s any confusion, here’s a quick list things I would like/not like you to do with this mod.

You can:

  • Modify this mod.
  • Redistribute this mod in part or whole privately.
  • Redistribute this mod in part or whole publicly with credits linking to this page under the same license.

You shouldnt:

  • Port this mod in part or whole to games other than ArmA.
  • Use this mod for commercial purposes.

Bug Reports

When reporting a bug, use the following format. Reports that do not follow this format will not be considered. An example can be seen below.

Type of Issue:

Bug (Issue only present when loading just this mod and its requirements) / Mod Conflict (Issue only present when I load other mods) [Select One]

Conflicting Mod:

Zeus Enhanced [Name the mod that causes this mod not to function properly (Only applicable if you selected "Mod Conflict" above)]

Description:

The CBA settings are not visible in the 3DEN editor. [Brief description of the issue]

Expectation:

The CBA settings should be visible in the 3DEN editor. [What the expected behaviour is supposed to be]

Steps to Recreate:

Load into ArmA with @cba, @ace, @thisMod and Zeus Enhanced, open the 3DEN editor, open the CBA settings menu. [Detailed and repeatable steps to replicate the issue]

This mod was developed by and for TheSpeshalPlatoon, if you’re looking for a group to play with, the link to our Discord is below. Do NOT join this Discord to report bugs or request features.
[discord.gg]

Download
Required items:

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CBA_A3Steam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.