Playable XCOM 2 Aliens For LWOTC

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Author: Kiruka

Last revision: 16 Apr, 2023 at 03:30 UTC (7)

File size: 239.27 MB

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Description:
Muppets: stop asking me to make a non-LWOTC version. Modders that make stuff for regular WOTC are a dime a dozen. I’m currently the only Steam Workshop modder 100% dedicated to LWOTC mod development.

Other modders: feel free to use any code or localization in this mod that was made by me, especially if it’s for the purpose of making a non-LWOTC version of the mod.

Go here[docs.google.com] for a chart of the aliens’ class trees. This includes ability descriptions for abilities that are new to this mod. Check the Discussion threads for more information on them.

This is a Long War of the Chosen version of RealityMachina’s Playable XCOM 2 Aliens mod. This is no mere port, however. There are so many new features.

Let me tell you about its features.
  • In addition to the classic 4 alien friends from RealityMachina’s version, the Sectoid, Viper, Andromedon, and Muton (now referred to as the Muton Trooper), my version adds 12 more alien friends. They are the Archon, the Berserker, the Faceless, the Sidewinder and Naja (who are LW2/LWOTC Viper variants), the Muton Hunter and Muton Prowler (who are from Claus’ Muton Hunter mod), the Muton Harrier and Muton Beleaguer (who are from Claus’ Muton Harriers mod), and the Frost Adder, Frost Bomber, and Frost Necromancer (who are from Mitzruti’s Frost Legion mod).
  • Single-build items, which were impossible to get working in RealityMachina’s version of the mod due to a hard coded feature (even LWOTC’s configs and Weapon Skin Replacer couldn’t do the job), are properly implemented in this version for all non-conventional alien weapons and armors.
  • More equipment. Every alien has access to Laser and Coil tier guns in addition to the 3 vanilla tiers (minus the Berserker/Faceless who do not use weapons at all). Muton Troopers can get an upgrade for their bayonets, Archons can get an upgrade for their staff blades, and Muton Troopers can also wield the "Muton Cannon" (which uses the Muton Elite’s weapon model from LW2/LWOTC) instead of their classic rifle.
  • 40+ new abilities. Most of these use alien animations or affect alien abilities (so while you might be able to use some with human soldiers, I don’t recommend it). These abilities, as well as many from other modders’ perk packs, are used in the new ability trees. Each alien has 3 rows of abilities up to MSGT/Brigadier rank, plus 4 XCOM row decks (1 deck per tier, just like LWOTC’s classes). I only chose abilities that don’t require animations at all, or have animations that aliens also have.
  • All necessary configurations for playing nice with LWOTC, including infiltration values.
  • Fixed grenade throwing animations for Andromedons and all Muton types (vanilla grenades and many modded ones), as well as a proper War Cry animation for Muton types and Berserkers. Sectoids have proper animations for a lot more Psi abilities, and it’s easy to configure them to have even more. Sectoids and the snakes have new grenade throwing animations based on Chimera Squad.
  • Aliens can no longer hack, and their equipment options are limited.
  • Chances are I’m gonna max out this post’s length. Check out the Discussion threads.
Mod requirements:
  • The mods listed on the side under REQUIRED ITEMS are hard requirements, as they are all important. They provide icons, abilities, refinements for my abilities, and make animations work properly just to state a few purposes. There are a lot of them. Some people will whine about how many there are. I don’t care. I want this mod to have as much meat and as many potatoes as possible. Almost all of those mods are very lightweight.
  • Long War of the Chosen[www.nexusmods.com] is required for plug and play. You can make this mod work without LWOTC (you’ll need another mod that adds Najas and Sidewinders), but it will require a lot of config edits, and I mean a LOT. I don’t just mean native config edits either. Chances are you’ll need to learn how to use WSR. Without LWOTC, at the very least you would need to grab LW2 Classes and Perks and do a lot of ability name swapping.
  • Sectoid Abjurer, Muton Hunter, Muton Harriers, and Frost Legion can all be acquired for additional alien soldier options. They are not required for this mod to function, though.
  • Consider grabbing Mod Jam to get more gear for your aliens.
Known issues:
  • Just like in the other versions of this mod, there are lots of janky animations, primarily in Skyranger-related cutscenes. Sometimes the Andromedon interacts with the terrain in a weird way and is standing at the wrong height (same as what can happen to RealityMachina’s MEC Troopers). I fixed what I could by reusing vanilla animsets but I’m not an animator at all.

If you run into other bugs, bring them to my attention and I’ll try my best to fix them. If you have balance-related feedback, I’ll hear you out (especially if the change is easy to do code-wise), but don’t forget you can always customize the mod to your liking as well. Everyone’s toybox is filled with different stuff.

Conflicts:

Don’t run this with RealityMachina’s version. They use some of the same class and ability names and there’s no reason to (all features of that version are integrated in this one). I’ve changed some localizations of some vanilla abilities as well, to make them make more sense for other classes. I also changed the localizations of War Cry, Mass Mindspin and Mass Reanimation from LWOTC to be more fitting as soldier-obtainable abilities. There shouldn’t be any other conflicts. Yes, I know Viper Class Overhaul lists it as a requirement, and I’m saying you need to disregard that requirement and definitely don’t leave comments about it.

Future plans:
  • If Claus releases more Muton variants, I may make playable versions of them. Same goes for any other interesting mod-added enemies I see that I can make work code-wise.
  • No plans for Gatekeepers (too big), Chryssalids (the fact that they’re not sapient makes me want to add them to Buildable Units instead), Sectopods or Advent MECs (former is too big and both are robots, and robots are handled by Buildable Units).
Credits:
  • RealityMachina for making the original mod and giving me permission to integrate and refine it into this version.
  • Iridar and RustyDios for, as usual, helping me with a lot of coding.
  • The LWOTC team for making LWOTC, as well as answering some questions I had.
  • RustyDios again for making the custom class icons, which were based on dotvhs’ and nelVleSiS’ enemy icons.
  • All of the modders who made the required mods, including Iridar, Boundir, Favid, Mitzruti, shinymoogle, Ketaros, Anisotropic and Claus.
  • ode from the LWOTC Discord for porting and/or making the Viper/Sectoid grenade throw animations and Muton punching animations, as well as implementing them into the mod.
  • Knight of NSFW from the LWOTC Discord for doing lots of code/config work to make the alien rescue mission better, and for putting Viper melee animations together.

(Let me know if you don’t see your name in the credits and think you should be in there and I will add you ASAP.)