Black Reliquary Open Testing

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Authors: S-User, Rehtaelle, Marvin Seo, Cat, snorlaxxo, Zap, MetalGy, Seal, Anonymous_Koala, MoonKanin, sasiji, Alex_Anitos, K — M, Cryptix, nbb, Ouroboros_art

Last revision: 31 Dec, 2022 at 09:28 UTC (5)

File size: 1.2 GB

On Steam Workshop

Description:
Important Info

Black Reliquary is a total overhaul for Darkest Dungeon. Here’s few notes before you start playing:
– All of the DLCs are required, even BC.
– Majority of mods won’t be compatible, unless specifically patched for BR (including skins for GR, Anti, Musk and Jester).
– Start playing the mod on a new save on Darkest difficulty.
– Some, but not all tutorial pop-ups have been replaced. We suggest that you turn on tutorials for the first several quests if this is your first playthrough.

Beyond the Estate, far off to the east, there is a land which contains the cradle of timeless evil and dormant power. Our talents are needed to disrupt a swelling terror deep beneath the crags and sands. In its wake we will struggle and suffer, but there are few others who could face the darkness through its veil of sandstorms, and march on to confront the Black Reliquary.

Black Reliquary is a complete overhaul mod and replaces the entire story campaign, while restructuring the game’s combat and progression. You will be put to the test against more clever and dangerous opponents in a world which is both familiar and fresh. This project utilizes every tool available to bring in an exciting new experience, going beyond what other mods can do because of compatibility limitations. You’ll fight against new enemy factions in new unique dungeon regions (more regions and enemies to come as the mod develops.)

This BETA 0.4 release of the mod features the first three portions of the campaign, fighting within the ancient Catacombs, Exposed Interior of surface ruins, and the infested Caverns regions of the new map.
Major changes include
New and reworked combat mechanics
our mod changes many things about how the combat works, crucial one being Preparation Round – In the first round of combat accuracy of most attacks is halved, to encourage use of buffs, debuffs, and other various set-ups.
Completely new regions
We’ve removed all the base dungeons, and added three new ones
The Catacombs – filled with many new foes, including the Levantine army and remnants of the ancient Kvarotz which roam its derelict streets.
The Exposed Inteior – inhabited by the nomadic Wildlander tribes, these surface structures brought to ruin by centuries of sandstorms are explored during both day and night.
The Caverns – overrun by devolved humans turned into savage mollusk-like creatures, who commit violent atrocities to appease the dark powers.
Hamlet Overhaul
Your base of operation looks very much different right now – Called the ZNO Flameseeker, this floating ship will help you out on your journey, with many changes to the existing buildings and facilities, including Abbey being made into Amber Refinery, and Districts being changed into Side Decks.
Stat overhauls
Besides mechanics, we changed many stats – most major ones being doubled HP and DMG values for more accurate scaling, and doubled speed (while also lowering the random spread when compared to base values)
Quirk and disease system overhaul
We’ve changed quirks to have a part of them be earned dynamically rather than randomly, and diseases first show up as symptoms, as to not completely debilitate hero after a single failed disease check. Many quirks have been removed or replaced, along with an assortment of completely new ones.
New Hero Classes
Two completely new hero classes have been added to the main roster; the dichotomous Judicator who channels the powers of the divine and the dark, and the Dredge, who wields the mighty machinery of an advanced, fallen empire.
Reworked base game classes
All classes received changes to fit with new mechanics, with Musketeer received complete overhaul, including a dynamic ammo change mechanic.
Fully overhauled trinkets
We’ve redesigned all the trinkets with a new design in mind – Make all trinkets useful, and scale their complexity as rarities go up.
New Town Activities
The Abbey has been replaced with a facility which allows idle heroes to produce specific goods to further progress your campaign.
Revamped Help Menus
With the amount of adjustments made in the mod, We felt like it’s important to give info about the changes in-game. The mod features new tutorial pop-ups, updated entries in help [H] and glossary [G] menus, and now each hero has a special icon on their hero sheet which can be hovered to show the class’ hidden stats and additional effects.

And some smaller changes such as
New torch mechanics
Seven unique boss fights
Revamped progression system
Unique narration
New world map visuals
Original musical score

Credits

A sheet with all the mod credits can be found here[docs.google.com]

Translations

None at the moment!

Patreon

[www.patreon.com]
The Black Reliquary project will press on so long as it is possible, but many of our team members work on donated time, and could use your support. Any donations made to our Patreon will go to keeping our commission-sustained members stable.

Twitter

For those of you who are interested in following the project, we have a Twitter account where we post regular progress updates! More information about what the project looks to change as a whole can be found there as well:

Discord

We have a discord server where you can get information on updates, let us know of issues with the mod, find more specific details on our changes, and interact with the developers:
[discord.gg]

CRASHES

If you’re experiencing a crash while loading into the Flameseeker, or just crashing randomly, we suggest that you try launching the game from the Steam Library if you’re not already. We have no idea why, but this seems to fix at least some of the crashes.

CAVEAT

This mod a portion of a much larger project, and any compatibility issues will not be resolved. Additionally, since this mod changes so much, expect a degree of volatility.

LEGAL STUFF

"Black Reliquary Open Testing" is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook Studios Inc. All rights reserved.