PFU Realism Mod 1.1.0

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Author: Mentally Ill

Last revision: 27 Nov, 2021 at 04:55 UTC (1)

File size: 4.71 GB

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Description:

*Version 1.1.0* (changelog not fully updated) (Italy will be added next update)

Overview

-This mod is based off of Robz realism mod and is a standalone mod. It is intended entirely as a multiplayer mod, which adds new factions, maps, units, vehicles, squads, updated combat mechanics and lots more content. I also am working on fixing maps and improving pre existing ones in numerous ways (such as broken marshes in Prohkorvka, or bugged crane and train carts on docks for examples), aswell as improving/rebalancing weak or overpriced units that are not used in regular Robz. (Mod is in its absolute infancy, and will be updated often for my community i play with as i have tons of ideas to incorporate into the mod, specifically new factions/vehicles as most sub mods are out of date.)

New Factions/Start dates

-France 1940. (Faction is about 95% complete for 1940, and may have model or graphical bugs, aswell as some imbalances with prices/timers.)
-Added 1940 start date for Germany.
-Added 1940 start date for UK & UK/FRA alliance.
-Added Pacific start date for Japan vs USA, with new units/squads and custom settings to more historically represent pacific battles.

Other Main Changes

-Many more maps and projects to improve vanilla/modded ones in Robz.
-Snipers range was increased from 140 to 160(170 for vet). (They are genuinely ♥♥♥♥ and rarely worth buying, often dying to a machine gun because the range was more then a regular sniper)
-Soviet SN42 Body armor now has functionality, and has 80% chance to stop pistol calibers from SMGs, and 90% chance from handguns. (Also fixed major bug in robz where units with this armor equipped do not take leg damage)
-Flame tanks now have a proper burst mechanic (instead of endless flame) to better simulate realistic flame tanks like flamethrower infantry currently in the game which have the same mechanic, aswell as reducing flame tanks fuel storage.
-White phosphorus now has reduced particles to better represent the substance being used mainly as smoke. (It is halved, so still able to start large fires and kill infantry, just not to the same near broken extent it is in Robz)
-Shotguns have been improved to have longer ranges to fit Robz, (they had vanilla ranges before, which was less than pistols), i also added a more realistic reload time, accuracy spread, and updated the textures of the unit which were also vanilla still.
-Fixed, or rather improved squad timers to be separate from each other for all factions, and in all start dates. So now when you purchase a panzergrenadier for example it will not reset the timer for Falschirmjaegers.
-Adding localisation to missing squads and individual unit buys (Robz only did SS and Wehrmacht) About 25% done this.
-Anti-tank rifles now have a more realistic reload time, especially the Boyes .55, which was basically semi automatic before because Robz uses vanilla values.
-Medium and especially light tank timers are being adjusted to give more linearity to incentive players to purchase them instead of waiting for the better version. (about 40% done)

New Vehicles

-Maus was re added to 1945 start date.
-Black prince & Centurion was re added to 1945 start date.
-IS-3 Was re added to 1945 start date.
-Added T-29 Heavy tank for USA to 1945 start date.
-Added M4A5 Ram to UK from 1942-1945.
-Added LVT-4a, LVT4 "wetback", and LVT1 amphibious assault vehicles. (Only in Pacific start date for USA)
-Added Panzerjaeger I and Panzer 2c (up armored variant) to Germany in 1940.
-Added new French vehicles to 1940, Renault 35, FCM36, Char d2, hotchkiss 39, char b1bis, somua 35, char2c, lorraine 37/38 and TD variants, AMR 35s, panhard, FT17s, p16m29, and much more.
-Added in Matilda I, Cruiser Mark IV, and Mark VI for UK in 1940.

New Maps

-Added 6v6 map "Okinawa" -Good Japan map.
-Added 6×6 map "Outskirts of Moscow" -Pathing is mediocre, but big winter map is fun.
-Added 8v8 map "Orel" -WIP progress map being edited by me as a main alternative for 8v8 map.
-Added 5v5 map, Railroad Town" -Almost entirely urban map. generally good.
-Added 5v5 map "Guadal Canal" -Ok Jungle/Japan Map.
-Added 5v5 map "Tobruk Airfield"
-Added 4v4 map, "Operation Citadel" -Doesnt look amazing, but worth a try.
-Edited Prohkorovka 4v4 into 6v6, and removed bugged marsh & river to improve the map.
-Edited Hunting remix 6v6, and removed a large amount of trees in spawn area, which tanks would frequently get stuck on.

Changes to US Pacific

(Many Original 1942 units were removed, especially trucks/tank destroyers not used in the Pacific, and some special forces)
-Added Marine Assault Squad to Pacific start date. This squad has 3 new units added to it, marine flamethrower, marine M1-Carbine, and marine M12 Shotgunner.
-Added Marine Raider squad. This elite squad is entirely new and based off Emergence mod.
-Added LVT-4a, LVT4 "wetback", and LVT1 amphibious assault vehicles.
-Cooldown Timer for marine squads/units was removed and timer for paramarines was reduced.
-M3 stuart timer was reduced. (Was exactly same as M5a1 or m8 Scott, as a result never purchased)

Changes to Japan Pacific

(Based on 1942, Some units from 1943/1944 were added that they used historically)
-Cooldown Timer for Banzai chargers was removed and timer for assault infantry was reduced from 60 to 30.
-Kamikaze infantry was increased in size, from 2 to 4 units in the squad.
-Mountain gun, Knee mortar, 150mm howitzer, and Type 97 HMG were reduced in prices.
-Japanese light tank and medium tank timers were adjusted to give more linearity to incentive players to purchase them instead of waiting for the better version.
-Added camoflauge kits to 75mm Mountain gun and 47mm AT.

Other changes

-Added historical Swastika flags for Ostfront & Wehrmacht.
-Cooldown added to Soviet conscripts was removed.
-Removed Stug IV & Panzer IV J from buyable units in 1944-45 for Germany, this slightly improves memory, and has practically no impact on gameplay, as both these models are identical to Stug III G and Panzer IV H respectively.
-Improved textures of IS3, Centurion, and some Japanese light tanks. (Robz uses vanilla assets for most tanks)
-Fixed RobZ bug where Ger-SS, Ger, Ger-Ost and SS-Ost alliances would have no flags ingame(They were white).
-Removed unnecessary 1v1 maps which are unplayable with Robz ranges, slightly faster load times.
-Increased IS3 to realistic front turret armor of 250mm, and hull to 140mm.
-increased Tiger 1 front armor to 112 turret and body, and gun mantlet to 170 from 130. (Both of these changes are realistic)
-Added Sandbags to Pak38 anti tank gun.
-Flak 88mm truck in 1941/1942 dates has been increased in price from 300-200, and has a longer cooldown.
-Pak36 now has low accuracy instead of very low.
-Pak38 and kwk38 cannons now all have high accuracy, as opposed to medium.
-Stuk37 (short barrel stug) now has same reload time as other 75mm stugs, which is slightly less then regular 75mm on panzer IV. (possible bug before?)
-sdkfz 251/1 German mechanized can now tow Pak43’s or Flak88s.

Special Thanks and credit

-Lots of inspiration and some models for new pacific units were used from Emergence mod which is no longer being updated unfortunately.
-Inspiration, Textures, new faction voices, icons, and some unit models were used from Valour Mod, which has lots of cool content and factions to play as.
-French unit models and skins are from Epic French Skins.

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Revisions:

Old revisions of this mod are available below. Click the link to download.