verney’s tiered traits
Ave citizens! "Tiered-Traits" seeks to add more immersion to Imperator’s character system, with care taken to provide an aesthetic that fits in well with the game’s flavour and look. I have reworked a good deal of the vanilla traits in the game using a simple 3-level rationale that slots different ones into gold-tier, silver-tier, and bronze-tier categories. Each trait type (military, finesse, charisma, and zeal) have correspodnfing tiers that give buffs to different characters: namely gold tier gives finesse, military etc an additional 5 points, silver an additional 3, and bronze an additional 2. There are also legendary traits; namely giving point buffs of +5 together with significant perks to research or warfare etc. I have also done my best to highlight "undesirable" traits with a red ring; these have more or less been chosen by whether or not they deduct aforementioned buffs from characters. Diseases and ailments have a black ring around them now, with a red inner circlet to highlight the more serious illnesses that could potentially cripple/kill your characters. Hoping this mod makes your characters feel more unique, meaningful, and easy to understand. I have plans to include family traits (Seleukids, etc) but will not be reworking their script values, namely just their look; I would love to include the Invictus ones as well as I want this mod to be part of their package. Shouldn’t have too many conflicts, but let me know if any pop-up.
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Update No.1 / 12-11-22
1a) Fixed the "Steadfast" trait from only giving 1 point for martial to 2.
1b) Added "Spearmen" moddifier buffs to "Tactician" , "Victorious", and "Conquerer" traits. Realized they were not included earlier.
1c) "Victorious" trait now adds 15% morale buffs to various units, while adding a 25% buff to personal popularity if the character is a ruler. I took inspiration for this from historical figures like Alexander and Caeser who were reveered for their military victorious.
1d) "Conqueror" trait gives a 15% increase to aggressive expansion monthly change if the character is a ruler; again to reflect the attitudes of historical conquerors.
– a few other changes may be included but not listed. As always, feel free to send me feedback in the comments section.
Update No.2 / 03-05-23
– Legendary traits have been updated, but only if they are held by your rulers. Founders now have added buffs to national stability and tech development while conquerors now allow for faster AE decay so your cooldown times between conquests are shorter.
Update No.3/ 30-12-23
Added remaining negative traits and heath ones as well (minor penalities). Corrupt individuals now have a -1 to zeal and bigger buff to enslavement efficiency.
Revisions:
Old revisions of this mod are available below. Click the link to download.