Factionwide Landmark Effects

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Author: Autumnchain

Last revision: 12 Dec, 2024 at 04:49 UTC (1)

File size: 1.69 MB

On Steam Workshop

Description:

This mod makes the landmarks throughout the world far more practical by making every effect (except for Public Order, Income, Army Abilities, Local Recruitment Capacity, Siege Holdout Time and Corruption since that can render those mechanics irrelevant) that occurs over a limited area occur factionwide instead, at the cost of the effects magnitude being halved, rounded up. In addition, several landmarks are analogous to generic buildings and thus, a player using this mod will be able to save a slot (or two slots with a few landmarks) because the landmark with an analogous generic has been combined with the generic (the generic is then unable to be built in that settlement), granting the effects of both and some effects of the generic part becoming factionwide (the exception are siege leadership, melee defence and ammo improvements). Note that each combined landmark will only have the effects of an associated generic when playing as the culture that has the generic so someone controlling The Black Citadel of Anlec won’t get a garrison containing High Elves and Dark Elves for example. When it comes to build time or cost, the higher is taken between the landmark and generic but the combined chain might have building levels that can be built earlier than the generics as an extra benefit to the landmark. See the pinned discussion to know which landmarks have been combined with generics. Despite being combined with generics, the landmark chains will not unlock technologies nor be required to. You’ll have to build the generic in a different settlement which shouldn’t be too much of an issue.

Submods

Recommended Additional Mods

This mod has some of the new effect patterns in landmarks that have been combined with a generic building chain taken from these mods instead of vanilla. As such it is suggested to use this mod with these ones.

Factionwide Landmark Effects and its Submods are Compatible with the Following
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Revisions:

Old revisions of this mod are available below. Click the link to download.